tiger_lib/ck3/data/
amenities.rsuse crate::block::Block;
use crate::ck3::validate::validate_cost;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::report::{err, ErrorKey};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Amenity {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::Amenity, Amenity::add)
}
impl Amenity {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Amenity, key, block, Box::new(Self {}));
}
}
impl DbKind for Amenity {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for (key, block) in block.iter_definitions() {
db.add(Item::AmenitySetting, key.clone(), block.clone(), Box::new(AmenitySetting {}));
}
}
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
if let Some(value) = vd.field_value("default") {
if !block.has_key(value.as_str()) {
err(ErrorKey::MissingItem).msg("default not found in amenity").loc(value).push();
}
}
vd.unknown_block_fields(|_, _| {});
}
}
#[derive(Clone, Debug)]
pub struct AmenitySetting {}
impl DbKind for AmenitySetting {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_validated_block_rooted("cost", Scopes::Character, validate_cost);
vd.field_validated_block("owner_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_item("owner_modifier_description", Item::Localization);
vd.field_validated_block("courtier_guest_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_item("courtier_guest_modifier_description", Item::Localization);
vd.field_script_value_rooted("ai_will_do", Scopes::Character);
vd.field_validated_block_rooted("can_pick", Scopes::Character, |block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::Yes);
});
}
}