use crate::block::{Block, BV};
use crate::ck3::tables::misc::ARTIFACT_RARITIES;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, verify_modif_exists, ModifKinds};
use crate::report::{warn, ErrorKey, Severity};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct ArtifactSlot {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ArtifactSlot, ArtifactSlot::add)
}
impl ArtifactSlot {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ArtifactSlot, key, block, Box::new(Self {}));
}
}
impl DbKind for ArtifactSlot {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(slot_type) = block.get_field_value("type") {
db.add_flag(Item::ArtifactSlotType, slot_type.clone());
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_item("type", Item::ArtifactSlotType);
vd.field_choice("category", &["inventory", "court"]);
if let Some(category) = block.get_field_value("category") {
if category.is("inventory") {
let icon = vd.field_value("icon").unwrap_or(key);
data.verify_icon("NGameIcons|INVENTORY_SLOT_ICON_PATH", icon, ".dds");
} else if let Some(icon) = vd.field_value("icon") {
data.verify_icon("NGameIcons|INVENTORY_SLOT_ICON_PATH", icon, ".dds");
}
}
}
}
#[derive(Clone, Debug)]
pub struct ArtifactType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ArtifactType, ArtifactType::add)
}
impl ArtifactType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ArtifactType, key, block, Box::new(Self {}));
}
}
impl DbKind for ArtifactType {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let loca = format!("artifact_{key}");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("slot", Item::ArtifactSlotType);
vd.field_list_items("required_features", Item::ArtifactFeatureGroup);
vd.field_list_items("optional_features", Item::ArtifactFeatureGroup);
vd.field_bool("can_reforge");
vd.field_item("default_visuals", Item::ArtifactVisual);
}
}
#[derive(Clone, Debug)]
pub struct ArtifactTemplate {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ArtifactTemplate, ArtifactTemplate::add)
}
impl ArtifactTemplate {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ArtifactTemplate, key, block, Box::new(Self {}));
}
}
impl DbKind for ArtifactTemplate {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("artifact", Scopes::Artifact, key);
vd.field_validated_block("can_equip", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("can_benefit", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("can_reforge", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("can_repair", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("fallback", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_script_value("ai_score", &mut sc);
vd.field_bool("unique");
}
}
#[derive(Clone, Debug)]
pub struct ArtifactVisual {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ArtifactVisual, ArtifactVisual::add)
}
impl ArtifactVisual {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ArtifactVisual, key, block, Box::new(Self {}));
}
}
impl DbKind for ArtifactVisual {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("artifact", Scopes::Artifact, key);
vd.field_value("default_type"); vd.field_value("pedestal"); vd.field_value("support_type"); let mut unconditional = false;
vd.multi_field_validated("icon", |bv, data| match bv {
BV::Value(icon) => {
unconditional = true;
data.verify_icon("NGameIcons|ARTIFACT_ICON_PATH", icon, "");
}
BV::Block(block) => {
let mut vd = Validator::new(block, data);
if !block.has_key("trigger") {
unconditional = true;
}
vd.field_validated_block("trigger", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_icon("reference", "NGameIcons|ARTIFACT_ICON_PATH", "");
}
});
if !unconditional {
let msg = "needs one icon without a trigger";
warn(ErrorKey::Validation).msg(msg).loc(key).push();
}
unconditional = false;
vd.multi_field_validated("asset", |bv, data| match bv {
BV::Value(asset) => {
unconditional = true;
data.verify_exists(Item::Asset, asset);
}
BV::Block(block) => {
let mut vd = Validator::new(block, data);
if !block.has_key("trigger") {
unconditional = true;
}
vd.field_validated_block("trigger", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_value("reference", |_, mut vd| {
vd.item(Item::Asset);
});
}
});
if !unconditional {
let msg = "needs at least one asset without a trigger";
warn(ErrorKey::Validation).msg(msg).loc(key).push();
}
}
}
#[derive(Clone, Debug)]
pub struct ArtifactFeature {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ArtifactFeature, ArtifactFeature::add)
}
impl ArtifactFeature {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ArtifactFeature, key, block, Box::new(Self {}));
}
}
impl DbKind for ArtifactFeature {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new_unrooted(Scopes::Artifact | Scopes::Character, key);
sc.define_name("newly_created_artifact", Scopes::Artifact, key);
sc.define_name("owner", Scopes::Character, key);
sc.define_name("wealth", Scopes::Value, key);
let loca = format!("feature_{key}");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("group", Item::ArtifactFeatureGroup);
vd.field_script_value("weight", &mut sc);
vd.field_validated_block("trigger", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
}
}
#[derive(Clone, Debug)]
pub struct ArtifactFeatureGroup {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ArtifactFeatureGroup, ArtifactFeatureGroup::add)
}
impl ArtifactFeatureGroup {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ArtifactFeatureGroup, key, block, Box::new(Self {}));
}
}
impl DbKind for ArtifactFeatureGroup {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut _vd = Validator::new(block, data);
}
}
#[derive(Clone, Debug)]
pub struct ArtifactBlueprint {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ArtifactBlueprint, ArtifactBlueprint::add)
}
impl ArtifactBlueprint {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ArtifactBlueprint, key, block, Box::new(Self {}));
}
}
impl DbKind for ArtifactBlueprint {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.req_field("in_type");
vd.req_field("in_visuals");
vd.field_item("in_type", Item::ArtifactType);
vd.field_item("in_visuals", Item::ArtifactVisual);
vd.req_field("out_type");
vd.req_field("out_visuals");
vd.field_item("out_type", Item::ArtifactType);
vd.field_item("out_visuals", Item::ArtifactVisual);
vd.field_validated_list("disallowed_modifiers", |token, data| {
verify_modif_exists(token, data, ModifKinds::Character, Severity::Warning);
});
vd.field_validated_block("replacement_modifiers", |block, data| {
let mut vd = Validator::new(block, data);
for field in ARTIFACT_RARITIES {
vd.field_validated_list(field, |token, data| {
data.verify_exists(Item::Modifier, token);
data.database.validate_property_use(
Item::Modifier,
token,
data,
token,
"artifact_modifier",
);
});
}
});
vd.field_item("template", Item::ArtifactTemplate);
}
}