tiger_lib/ck3/data/
character_templates.rsuse crate::block::Block;
use crate::ck3::validate::{
validate_random_culture, validate_random_faith, validate_random_traits_list,
};
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_target_ok_this;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct CharacterTemplate {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::CharacterTemplate, CharacterTemplate::add)
}
impl CharacterTemplate {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::CharacterTemplate, key, block, Box::new(Self {}));
}
}
impl DbKind for CharacterTemplate {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut sc = ScopeContext::new_unrooted(Scopes::all(), key);
sc.set_strict_scopes(false);
let b = Block::new(key.loc);
self.validate_call(key, block, key, &b, data, &mut sc);
}
fn validate_call(
&self,
_key: &Token,
block: &Block,
_from: &Token,
from_block: &Block,
data: &Everything,
sc: &mut ScopeContext,
) {
let mut vd = Validator::new(block, data);
vd.field_item("name", Item::Localization);
vd.field_script_value("age", sc);
if let Some(token) = vd.field_value("gender") {
if !token.is("male") && !token.is("female") {
validate_target_ok_this(token, data, sc, Scopes::Character);
}
}
vd.multi_field_item("trait", Item::Trait);
vd.multi_field_validated_block_sc("random_traits_list", sc, validate_random_traits_list);
vd.field_bool("random_traits");
vd.field_script_value("gender_female_chance", sc);
if from_block.has_key("culture") {
vd.field_value("culture");
} else {
vd.field_target("culture", sc, Scopes::Culture);
}
if from_block.has_key("faith") {
vd.field_value("faith");
} else {
vd.field_target("faith", sc, Scopes::Faith);
}
vd.multi_field_validated_block_sc("random_culture", sc, validate_random_culture);
vd.multi_field_validated_block_sc("random_faith", sc, validate_random_faith);
vd.field_script_value("health", sc);
vd.field_script_value("diplomacy", sc);
vd.field_script_value("intrigue", sc);
vd.field_script_value("learning", sc);
vd.field_script_value("martial", sc);
vd.field_script_value("prowess", sc);
vd.field_script_value("stewardship", sc);
vd.field_target("dynasty_house", sc, Scopes::DynastyHouse);
vd.field_choice("dynasty", &["generate", "inherit", "none"]);
vd.field_validated_key_block("after_creation", |key, block, data| {
sc.open_scope(Scopes::Character, key.clone());
validate_effect(block, data, sc, Tooltipped::No);
sc.close();
});
}
}