use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{err, ErrorKey};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validate::validate_modifiers_with_base;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct CourtierGuestManagement {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::CourtierGuestManagement, CourtierGuestManagement::add)
}
impl CourtierGuestManagement {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::CourtierGuestManagement, key, block, Box::new(Self {}));
}
}
impl DbKind for CourtierGuestManagement {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
if key.is("courtier_management") {
let sc_builder = |key: &Token| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("courtier", Scopes::Character, key);
sc.define_name("liege", Scopes::Character, key);
sc
};
vd.field_validated_key_block("can_leave", |key, block, data| {
validate_trigger(block, data, &mut sc_builder(key), Tooltipped::No);
});
vd.field_validated_key_block("monthly_leave_chance_x10", |key, block, data| {
validate_modifiers_with_base(block, data, &mut sc_builder(key));
});
} else if key.is("guest_management") {
let sc_builder = |key: &Token| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("guest", Scopes::Character, key);
sc.define_name("host", Scopes::Character, key);
sc
};
vd.field_validated_key_block("guest_can_arrive", |key, block, data| {
validate_trigger(block, data, &mut sc_builder(key), Tooltipped::No);
});
vd.field_validated_key_block("guest_score", |key, block, data| {
validate_modifiers_with_base(block, data, &mut sc_builder(key));
});
vd.field_validated_key_block("can_leave", |key, block, data| {
validate_trigger(block, data, &mut sc_builder(key), Tooltipped::No);
});
vd.field_validated_key_block("monthly_leave_chance_x10", |key, block, data| {
validate_modifiers_with_base(block, data, &mut sc_builder(key));
});
vd.field_validated_block("guest_description", |block, data| {
let mut vd = Validator::new(block, data);
vd.multi_field_validated_block("description", |block, data| {
let mut vd = Validator::new(block, data);
vd.req_field("desc");
vd.field_validated_key_block("limit", |key, block, data| {
validate_trigger(block, data, &mut sc_builder(key), Tooltipped::No);
});
vd.field_validated_key_block("weight", |key, block, data| {
validate_modifiers_with_base(block, data, &mut sc_builder(key));
});
vd.field_validated_key("desc", |key, bv, data| {
validate_desc(bv, data, &mut sc_builder(key));
});
});
});
} else {
let msg = "expected either `courtier_management` or `guest_management`";
err(ErrorKey::Validation).msg(msg).loc(key).push();
}
}
}
#[derive(Clone, Debug)]
pub struct GuestSystem {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::GuestSystem, GuestSystem::add)
}
impl GuestSystem {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::GuestSystem, key, block, Box::new(Self {}));
}
}
impl DbKind for GuestSystem {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut sc = ScopeContext::new(Scopes::None, key);
sc.define_name("mover", Scopes::Character, key);
if key.is("destination_for_guest_entering_pool")
|| key.is("destination_for_courtier_entering_pool")
{
validate_effect(block, data, &mut sc, Tooltipped::No);
} else {
let msg = "expected either `destination_for_guest_entering_pool` or `destination_for_courtier_entering_pool`";
err(ErrorKey::Validation).msg(msg).loc(key).push();
}
}
}