tiger_lib/ck3/data/
diarchies.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct DiarchyType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::DiarchyType, DiarchyType::add)
}
impl DiarchyType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DiarchyType, key, block, Box::new(Self {}));
}
}
impl DbKind for DiarchyType {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for block in block.get_field_blocks("power_level") {
for token in block.get_field_values("parameter") {
db.add_flag(Item::DiarchyParameter, token.clone());
}
for token in block.get_field_values("hidden_parameter") {
db.add_flag(Item::DiarchyParameter, token.clone());
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::None, key); let loca = format!("{key}_diarchy_type");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_diarch_title");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_validated_block("start", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_block("end", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_bool("succession");
vd.field_script_value_rooted("candidate_score", Scopes::Character);
vd.field_script_value_rooted("aptitude_score", Scopes::Character);
vd.field_script_value_rooted("loyalty_score", Scopes::Character);
vd.multi_field_item("mandate", Item::DiarchyMandate);
vd.multi_field_validated_block("power_level", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_integer("swing");
vd.multi_field_item("parameter", Item::Localization);
vd.multi_field_value("hidden_parameter"); });
vd.field_script_value_rooted("swing_balance", Scopes::Character);
vd.field_item("end_interaction", Item::CharacterInteraction);
vd.multi_field_validated_block("liege_modifier", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("name", Item::Localization);
vd.field_script_value_rooted("scale", Scopes::Character);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_validated_block("diarch_modifier", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("name", Item::Localization);
vd.field_script_value_rooted("scale", Scopes::Character);
validate_modifs(block, data, ModifKinds::Character, vd);
});
}
}
#[derive(Clone, Debug)]
pub struct DiarchyMandate {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::DiarchyMandate, DiarchyMandate::add)
}
impl DiarchyMandate {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DiarchyMandate, key, block, Box::new(Self {}));
}
}
impl DbKind for DiarchyMandate {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let loca = format!("{key}_mandate");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_mandate_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_script_value_rooted("qualification_score", Scopes::Character);
vd.field_script_value_rooted("ai_score", Scopes::Character);
}
}