tiger_lib/ck3/data/
dynasty_legacies.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct DynastyLegacy {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::DynastyLegacy, DynastyLegacy::add)
}
impl DynastyLegacy {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DynastyLegacy, key, block, Box::new(Self {}));
}
}
impl DbKind for DynastyLegacy {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
let loca = format!("{key}_name");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
if let Some(path) = data.get_defined_string_warn(key, "NGameIcons|LEGACY_TRACK_ICON_PATH") {
let pathname = format!("{path}/{key}.dds");
data.verify_exists_implied(Item::File, &pathname, key);
}
if let Some(path) = data.get_defined_string_warn(key, "NGameIcons|LEGACY_ICON_PATH") {
let pathname = format!("{path}/{key}.dds");
data.verify_exists_implied(Item::File, &pathname, key);
}
vd.field_validated_block("is_shown", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
}
}
#[derive(Clone, Debug)]
pub struct DynastyPerk {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::DynastyPerk, DynastyPerk::add)
}
impl DynastyPerk {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DynastyPerk, key, block, Box::new(Self {}));
}
}
impl DbKind for DynastyPerk {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
let loca = format!("{key}_name");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("legacy", Item::DynastyLegacy);
vd.field_validated_block("can_be_picked", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("effect", |block, data| {
validate_effect(block, data, &mut sc, Tooltipped::Yes);
});
vd.multi_field_validated_block("character_modifier", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("name", Item::Localization);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_validated_block("doctrine_character_modifier", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("name", Item::Localization);
vd.field_item("doctrine", Item::Doctrine);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_item("unlock_maa", Item::MenAtArms);
vd.field_item("trait", Item::Trait);
vd.field_validated_block("traits", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Trait, key);
value.expect_integer();
});
});
vd.field_script_value_no_breakdown("ai_chance", &mut sc);
}
}