tiger_lib/ck3/data/
environment.rsuse crate::block::{Block, BV};
use crate::ck3::validate::validate_camera_color;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct PortraitEnvironment {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::PortraitEnvironment, PortraitEnvironment::add)
}
impl PortraitEnvironment {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PortraitEnvironment, key, block, Box::new(Self {}));
}
}
impl DbKind for PortraitEnvironment {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_item("cubemap", Item::File);
vd.field_precise_numeric("cubemap_intensity");
vd.field_precise_numeric("cubemap_y_rotation");
vd.field_validated("lights", |bv, data| {
match bv {
BV::Value(token) => data.verify_exists(Item::PortraitEnvironment, token),
BV::Block(block) => {
let mut vd = Validator::new(block, data);
for (_, block) in vd.integer_blocks() {
let mut vd = Validator::new(block, data);
vd.field_choice(
"type",
&["spot_light", "point_light", "directional_light"],
);
vd.field_bool("affected_by_shadow");
vd.field_validated_block("color", validate_camera_color);
vd.field_list_precise_numeric_exactly("position", 3);
if block.field_value_is("type", "spot_light")
|| block.field_value_is("type", "directional_light")
{
vd.field_list_precise_numeric_exactly("look_at", 3);
vd.field_block("look_at_node"); } else {
vd.ban_field("look_at", || "spot_light or directional_light");
vd.ban_field("look_at_node", || "spot_light or directional_light");
}
vd.field_block("position_node"); if block.field_value_is("type", "spot_light")
|| block.field_value_is("type", "point_light")
{
vd.field_precise_numeric("radius");
vd.field_precise_numeric("falloff");
} else {
vd.ban_field("radius", || "spot_light or point_light");
vd.ban_field("falloff", || "spot_light or point_light");
}
if block.field_value_is("type", "point_light") {
vd.field_precise_numeric("outer_cone_angle");
vd.field_precise_numeric("inner_cone_angle");
} else {
vd.advice_field(
"outer_cone_angle",
"outer_cone_angle is only for point_light",
);
vd.advice_field(
"inner_cone_angle",
"inner_cone_angle is only for point_light",
);
}
}
}
}
});
vd.field_validated("shadow_camera", |bv, data| {
match bv {
BV::Value(token) => data.verify_exists(Item::PortraitEnvironment, token),
BV::Block(block) => {
let mut vd = Validator::new(block, data);
vd.field_list_precise_numeric_exactly("position", 3);
vd.field_list_precise_numeric_exactly("look_at", 3);
vd.field_block("look_at_node"); vd.field_block("position_node"); vd.field_precise_numeric("fov");
vd.field_list_integers_exactly("camera_near_far", 2);
}
}
});
}
}