use crate::block::{Block, BV};
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validate::validate_modifiers_with_base;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Faction {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::Faction, Faction::add)
}
impl Faction {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Faction, key, block, Box::new(Self {}));
}
}
impl DbKind for Faction {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
if !vd.field_validated_rooted("name", Scopes::Faction, validate_desc) {
data.verify_exists(Item::Localization, key);
}
if !vd.field_validated_rooted("description", Scopes::Faction, validate_desc) {
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
}
vd.req_field("short_effect_desc");
vd.field_validated_rooted("short_effect_desc", Scopes::Faction, validate_desc);
vd.field_validated_block_rooted("demand", Scopes::Faction, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::No);
});
vd.field_validated_block_rooted("update_effect", Scopes::Faction, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::No);
});
vd.field_validated_block_rooted("on_war_start", Scopes::Faction, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::No);
});
vd.field_validated_block_rooted("character_leaves", Scopes::Faction, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::No);
});
vd.field_validated_key_block("leader_leaves", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Faction, key);
sc.define_name("faction_member", Scopes::Character, key);
validate_effect(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("ai_join_score", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("faction", Scopes::Faction, key);
validate_modifiers_with_base(block, data, &mut sc);
});
vd.field_validated_key_block("ai_create_score", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("target", Scopes::Character, key);
sc.define_name("claimant", Scopes::Character, key);
sc.define_name("title", Scopes::LandedTitle, key);
validate_modifiers_with_base(block, data, &mut sc);
});
vd.field_validated_key_block("county_join_score", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::LandedTitle, key);
sc.define_name("faction", Scopes::Faction, key);
validate_modifiers_with_base(block, data, &mut sc);
});
vd.field_validated_key_block("county_create_score", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::LandedTitle, key);
sc.define_name("target", Scopes::Character, key);
validate_modifiers_with_base(block, data, &mut sc);
});
vd.field_script_value_rooted("county_power", Scopes::LandedTitle);
vd.field_validated_block_rooted(
"ai_demand_chance",
Scopes::Faction,
validate_modifiers_with_base,
);
vd.field_validated_block_rooted(
"discontent_progress",
Scopes::Faction,
validate_modifiers_with_base,
);
vd.field_validated_rooted("power_threshold", Scopes::Faction, |bv, data, sc| match bv {
BV::Value(t) => _ = t.expect_integer(),
BV::Block(b) => validate_modifiers_with_base(b, data, sc),
});
vd.field_validated_block_rooted("is_valid", Scopes::Faction, |block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::No);
});
vd.field_validated_key_block("is_character_valid", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("faction", Scopes::Faction, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("is_county_valid", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::LandedTitle, key);
sc.define_name("faction", Scopes::Faction, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("can_character_join", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("faction", Scopes::Faction, key);
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_key_block("can_character_create", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("target", Scopes::Character, key);
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_key_block("can_character_create_ui", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("target", Scopes::Character, key);
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_key_block("can_character_become_leader", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("faction", Scopes::Faction, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("can_county_join", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::LandedTitle, key);
sc.define_name("faction", Scopes::Faction, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("can_county_create", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::LandedTitle, key);
sc.define_name("target", Scopes::Character, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_bool("character_allow_create");
vd.field_bool("character_allow_join");
vd.field_bool("county_allow_create");
vd.field_bool("county_allow_join");
vd.field_bool("leaders_allowed_to_leave");
vd.field_bool("player_can_join");
vd.field_bool("multiple_targeting");
vd.field_item("casus_belli", Item::CasusBelli);
vd.field_item("special_character_title", Item::Localization);
vd.field_bool("ignore_soft_block");
vd.field_bool("inherit_membership");
vd.field_bool("requires_county");
vd.field_bool("requires_character");
vd.field_bool("requires_leader");
vd.field_bool("county_can_switch_to_other_faction");
vd.field_integer("sort_order");
vd.field_bool("show_special_title");
vd.field_validated_block_rooted("on_creation", Scopes::Faction, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::No);
});
vd.field_validated_block_rooted("on_destroy", Scopes::Faction, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::No);
});
}
}