tiger_lib/ck3/data/
government.rsuse crate::block::Block;
use crate::ck3::tables::misc::GOVERNMENT_RULES;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validate::validate_color;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Government {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::GovernmentType, Government::add)
}
impl Government {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::GovernmentType, key, block, Box::new(Self {}));
}
}
impl DbKind for Government {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for token in block.get_field_values("flag") {
db.add_flag(Item::GovernmentFlag, token.clone());
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_adjective");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_realm");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
if block.has_key("vassal_contract") {
let loca = format!("{key}_vassals_label");
data.verify_exists_implied(Item::Localization, &loca, key);
}
vd.field_validated_block("government_rules", |block, data| {
let mut vd = Validator::new(block, data);
for field in GOVERNMENT_RULES {
vd.field_bool(field);
}
});
for field in GOVERNMENT_RULES {
vd.field_bool(field);
}
vd.field_bool("always_use_patronym");
vd.field_bool("affected_by_development");
vd.field_integer("fallback");
vd.field_validated_block("can_get_government", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_item("primary_holding", Item::HoldingType);
vd.field_list_items("valid_holdings", Item::HoldingType);
vd.field_list_items("required_county_holdings", Item::HoldingType);
vd.field_list_items("primary_heritages", Item::CultureHeritage);
vd.field_list_items("preferred_religions", Item::Religion);
vd.field_list_items("primary_cultures", Item::Culture);
vd.field_bool("court_generate_spouses");
if let Some(token) = vd.field_value("court_generate_commanders") {
if !token.is("yes") && !token.is("no") {
token.expect_number();
}
}
vd.field_numeric("supply_limit_mult_for_others");
vd.field_validated_block("prestige_opinion_override", |block, data| {
let mut vd = Validator::new(block, data);
for token in vd.values() {
token.expect_number();
}
});
vd.field_list_items("vassal_contract", Item::VassalContract);
vd.field_item("house_unity", Item::HouseUnity);
vd.field_item("domicile_type", Item::DomicileType);
vd.field_validated_block("ai", validate_ai);
vd.multi_field_validated_block("character_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_validated_block("color", validate_color);
vd.multi_field_value("flag");
vd.field_item("tax_slot_type", Item::TaxSlotType);
vd.field_script_value_build_sc("opinion_of_liege", |key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("vassal", Scopes::Character, key);
sc.define_name("liege", Scopes::Character, key);
sc
});
vd.field_validated_key("opinion_of_liege_desc", |key, bv, data| {
let mut sc = ScopeContext::new(Scopes::None, key);
sc.define_name("vassal", Scopes::Character, key);
sc.define_name("liege", Scopes::Character, key);
validate_desc(bv, data, &mut sc);
});
}
}
fn validate_ai(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_bool("use_lifestyle");
vd.field_bool("arrange_marriage");
vd.field_bool("use_goals");
vd.field_bool("use_decisions");
vd.field_bool("use_scripted_guis");
vd.field_bool("use_legends");
vd.field_bool("perform_religious_reformation");
vd.field_bool("imprison");
vd.field_bool("start_murders");
}