tiger_lib/ck3/data/
inspirations.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Inspiration {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::Inspiration, Inspiration::add)
}
impl Inspiration {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Inspiration, key, block, Box::new(Self {}));
}
}
impl DbKind for Inspiration {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Inspiration, key);
sc.define_name("inspiration", Scopes::Inspiration, key);
sc.define_name("inspiration_owner", Scopes::Character, key);
sc.define_name("inspiration_sponsor", Scopes::Character, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_script_value("gold", &mut sc);
vd.field_script_value("progress_chance", &mut sc);
for field in &[
"on_creation",
"on_complete",
"on_monthly",
"on_sponsor",
"on_owner_death",
"on_invalidated",
"on_sponsor_invalidated",
"on_progress_increased", ] {
vd.field_validated_block(field, |block, data| {
validate_effect(block, data, &mut sc, Tooltipped::No);
});
}
for field in &["is_valid", "is_sponsor_valid", "can_sponsor"] {
vd.field_validated_block(field, |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
}
}
}