tiger_lib/ck3/data/
legitimacy.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
use crate::Everything;
#[derive(Clone, Debug)]
pub struct LegitimacyType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::LegitimacyType, LegitimacyType::add)
}
impl LegitimacyType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::LegitimacyType, key, block, Box::new(Self {}));
}
}
impl DbKind for LegitimacyType {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for block in &block.get_field_blocks("level") {
for &flag in &block.get_field_values("flag") {
db.add_flag(Item::LegitimacyFlag, flag.clone());
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let loca = format!("{key}_type_name");
data.verify_exists_implied(Item::Localization, &loca, key);
let mut vd = Validator::new(block, data);
vd.field_validated_block_rooted("is_valid", Scopes::Character, |block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::No);
});
vd.field_script_value_no_breakdown_build_sc("ai_expected_level", |key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("liege", Scopes::Character, key);
sc
});
vd.field_script_value_build_sc("below_expectations_opinion", |key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("target", Scopes::Character, key);
sc
});
vd.field_script_value_build_sc("max", |key| ScopeContext::new(Scopes::Character, key));
vd.multi_field_validated_block("level", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_script_value_build_sc("threshold", |key| {
ScopeContext::new(Scopes::Character, key)
});
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_value("flag");
});
}
}