tiger_lib/ck3/data/
mapmodes.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct MapMode {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::MapMode, MapMode::add)
}
impl MapMode {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::MapMode, key, block, Box::new(Self {}));
}
}
impl DbKind for MapMode {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.mark_used(Item::Localization, key.as_str());
let loca = format!("{key}_desc");
data.mark_used(Item::Localization, &loca);
vd.field_value("color_mode");
vd.field_value("small_map_names");
vd.field_value("large_map_names");
vd.field_value("selection");
vd.field_choice("fill_in_impassable", &["yes", "no", "no_small_names"]);
vd.field_bool("select_holdings_on_close_zoom");
vd.multi_field_block("gradient_parameters");
let mut sc = ScopeContext::new(Scopes::LandedTitle, key);
vd.field_validated_sc("barony_description", &mut sc, validate_desc);
vd.field_validated_sc("selection_description", &mut sc, validate_desc);
}
}