tiger_lib/ck3/data/
memories.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{err, ErrorKey};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::validate::validate_duration;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct MemoryType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::MemoryType, MemoryType::add)
}
impl MemoryType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::MemoryType, key, block, Box::new(Self {}));
}
}
impl DbKind for MemoryType {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(vec) = block.get_field_list("categories") {
for token in vec {
db.add_flag(Item::MemoryCategory, token.clone());
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::CharacterMemory, key);
sc.define_name("owner", Scopes::Character, key);
vd.field_icon("icon", "NGameIcons|MEMORY_TYPE_ICON_PATH", "");
vd.field_list("categories");
vd.field_validated_list("participants", |token, _data| {
sc.define_name(token.as_str(), Scopes::Character, token);
});
data.verify_exists(Item::Localization, key);
vd.field_validated_sc("description", &mut sc, validate_desc);
vd.field_validated_sc("second_perspective_description", &mut sc, validate_desc);
vd.field_validated_sc("third_perspective_description", &mut sc, validate_desc);
if !block.has_key("duration") {
let msg = "field `duration` missing";
let info = "without a duration field, the duration is only 1 day";
err(ErrorKey::FieldMissing).msg(msg).info(info).loc(block).push();
}
vd.field_validated_block_rooted("duration", Scopes::Character, validate_duration);
}
fn has_property(
&self,
_key: &Token,
block: &Block,
property: &str,
_data: &Everything,
) -> bool {
if let Some(vec) = block.get_field_list("participants") {
for token in vec {
if token.is(property) {
return true;
}
}
}
false
}
}