use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Perk {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::Perk, Perk::add)
}
impl Perk {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Perk, key, block, Box::new(Self {}));
}
}
impl DbKind for Perk {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(tree) = block.get_field_value("tree") {
db.add_flag(Item::PerkTree, tree.clone());
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
if !vd.field_validated_sc("name", &mut sc, validate_desc) {
let loca = format!("{key}_name");
data.verify_exists_implied(Item::Localization, &loca, key);
}
if let Some(token) = vd.field_value("tree") {
let loca = format!("{token}_name");
data.verify_exists_implied(Item::Localization, &loca, token);
data.verify_icon("NGameIcons|LIFESTYPE_TREE_BACKGROUND_PATH", token, ".dds");
}
vd.field_validated_block("position", |block, data| {
let mut vd = Validator::new(block, data);
vd.req_tokens_numbers_exactly(2);
});
let icon = vd.field_value("icon").unwrap_or(key);
data.verify_icon("NGameIcons|PERK_ICON_PATH", icon, ".dds");
vd.field_item("lifestyle", Item::Lifestyle);
for parent in vd.multi_field_value("parent") {
data.verify_exists(Item::Perk, parent);
}
vd.field_validated_block_rooted("can_be_picked", Scopes::Character, |block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::Yes);
});
vd.field_validated_block_rooted(
"can_be_auto_selected",
Scopes::Character,
|block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::No);
},
);
vd.multi_field_item("trait", Item::Trait);
vd.field_validated_block_rooted("effect", Scopes::Character, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::Yes);
});
vd.multi_field_validated_block("character_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_validated_block("doctrine_character_modifier", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("doctrine", Item::Doctrine);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_validated_block("culture_character_modifier", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("parameter", Item::CultureParameter);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_validated_block("government_character_modifier", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("flag", Item::GovernmentFlag);
vd.field_bool("invert_check");
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_script_value("auto_selection_weight", &mut sc);
}
}