tiger_lib/ck3/data/
scripted_animations.rsuse crate::block::{Block, BV};
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct ScriptedAnimation {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::ScriptedAnimation, ScriptedAnimation::add)
}
impl ScriptedAnimation {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ScriptedAnimation, key, block, Box::new(Self {}));
}
}
impl DbKind for ScriptedAnimation {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut sc = ScopeContext::new(Scopes::Character, key);
validate_scripted_animation(&BV::Block(block.clone()), data, &mut sc);
}
}
pub fn validate_scripted_animation(bv: &BV, data: &Everything, sc: &mut ScopeContext) {
match bv {
BV::Value(token) => data.verify_exists(Item::ScriptedAnimation, token),
BV::Block(block) => {
let mut vd = Validator::new(block, data);
vd.multi_field_validated_block("triggered_animation", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_validated_block("trigger", |block, data| {
validate_trigger(block, data, sc, Tooltipped::No);
});
vd.field_validated("animation", validate_animation);
});
vd.field_validated("animation", validate_animation);
vd.field_item("scripted_animation", Item::ScriptedAnimation);
}
}
}
fn validate_animation(bv: &BV, data: &Everything) {
match bv {
BV::Value(token) => data.verify_exists(Item::PortraitAnimation, token),
BV::Block(block) => {
let mut vd = Validator::new(block, data);
for token in vd.values() {
data.verify_exists(Item::PortraitAnimation, token);
}
}
}
}