use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::{Builder, Validator};
#[derive(Clone, Debug)]
pub struct TaskContractType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::TaskContractType, TaskContractType::add)
}
impl TaskContractType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::TaskContractType, key, block, Box::new(Self {}));
}
}
impl DbKind for TaskContractType {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(group) = block.get_field_value("group") {
db.add_flag(Item::TaskContractGroup, group.clone());
}
if let Some(block) = block.get_field_block("task_contract_reward") {
for (key, _) in block.iter_definitions() {
db.add_flag(Item::TaskContractReward, key.clone());
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::TaskContractType, key);
let loca = format!("{key}_contract");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_value("group");
vd.field_item("icon", Item::File);
if block.has_key("desc") {
vd.field_validated_sc("desc", &mut sc, validate_desc);
} else {
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_desc_title");
data.verify_exists_implied(Item::Localization, &loca, key);
}
if block.has_key("task_contract_request") {
vd.field_validated_sc("task_contract_request", &mut sc, validate_desc);
} else {
let loca = format!("{key}_request");
data.verify_exists_implied(Item::Localization, &loca, key);
}
vd.field_bool("travel");
vd.field_bool("is_criminal");
vd.field_bool("use_diplomatic_range");
vd.field_validated_key_block("valid_to_create", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("employer", Scopes::Character, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("valid_to_accept", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("employer", Scopes::Character, key);
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_key_block("valid_to_continue", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::TaskContract, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("valid_to_keep", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::TaskContract, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("on_create", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("contract", Scopes::TaskContract, key);
validate_effect(block, data, &mut sc, Tooltipped::No);
});
for field in &["on_accepted", "on_completed", "on_invalidated"] {
vd.field_validated_key_block(field, |key, block, data| {
let mut sc = ScopeContext::new(Scopes::TaskContract, key);
validate_effect(block, data, &mut sc, Tooltipped::No);
});
}
vd.field_bool("should_show_toast_on_complete");
vd.field_validated_block("task_contract_reward", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_block_fields(|_, block| {
let mut vd = Validator::new(block, data);
vd.field_validated_key_block("effect", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::TaskContract, key);
validate_effect(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_bool("should_print_on_complete");
vd.field_bool("visible");
vd.field_bool("positive");
});
});
let sc_weight: &Builder = &|key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("employer", Scopes::Character, key);
sc
};
vd.field_script_value_full("weight", sc_weight, false);
}
}