tiger_lib/ck3/tables/
rules.rspub const SCRIPTED_RULES: &str = "
can_command_troops = {
tooltipped = no
root = character
army_owner = character
}
can_command_troops_now = {
tooltipped = yes
root = character
army_owner = character
}
ghw_give_barony_to_beneficiary = {
tooltipped = no
root = province
faith = faith
}
faith_creation = {
tooltipped = yes
root = character
}
faith_conversion = {
tooltipped = yes
root = character
new_faith = faith
}
should_mother_give_house_to_bastard = {
tooltipped = no
root = character
}
can_be_knight = {
tooltipped = no
root = character
}
allowed_to_be_granted_titles_by = {
tooltipped = yes
root = character
liege = character
landed_title = landed_title
}
is_character_allowed_to_be_player = {
tooltipped = no
root = character
will_override_government = bool
}
is_secret_available_for_blackmail = {
tooltipped = yes
root = secret
target = character
blackmailer = character
secret_owner = character
secret_target = character # may not exist
}
passes_faction_hard_block = {
tooltipped = yes
root = character
target = character
}
passes_faction_soft_block = {
tooltipped = yes
root = character
}
is_dangerous_faction = {
tooltipped = no
root = faction
}
is_alliance_valid = {
tooltipped = no
root = character
second = character
}
can_designate_heir = {
tooltipped = yes
root = character
}
cares_about_powerful_vassal_council_position = {
tooltipped = no
root = character
}
approves_of_succession_law_change = {
tooltipped = no
root = character
}
has_natural_death_second_chance = {
tooltipped = no
root = character
}
can_refund_perks = {
tooltipped = yes
root = character
}
can_defensively_join_holy_war = {
tooltipped = no
root = character
attacker = character
defender = character
}
can_fire_councillor = {
tooltipped = yes
root = character
councillor = character
}
can_raid = {
tooltipped = yes
root = character
}
can_start_raid = {
tooltipped = yes
root = character
}
can_raid_across_water = {
tooltipped = no
root = character
}
can_traverse_river = {
tooltipped = no
root = character
}
is_hard_blocked_from_schemes = {
tooltipped = no
root = character
}
ai_wants_matrilineal_marriage = {
tooltipped = no
root = character
secondary_actor = character
}
ai_wants_grand_wedding_promise = {
tooltipped = no
root = character
actor = character
secondary_actor = character
recipient = character
secondary_recipient = character
}
buildings_enabled = {
tooltipped = yes
root = character
}
can_potentially_call_ally = {
tooltipped = no
root = character
ally = character
}
can_hybridize_culture = {
tooltipped = yes
root = character
culture = culture
}
can_diverge_culture = {
tooltipped = yes
root = character
}
can_add_tradition = {
tooltipped = yes
root = character
}
can_replace_pillar = {
tooltipped = yes
root = character
}
is_eligible_for_court_positions = {
root = character
}
can_name_after_birth = {
tooltipped = no
root = character
child = character
}
can_adopt_court_language = {
tooltipped = no
root = character
target = character
list = {
my_language_counties = landed_title
their_language_counties = landed_title
total_counties = landed_title
}
}
ai_should_repair_artifact = {
tooltipped = no
root = character
artifact = artifact
}
can_be_activity_guest = {
root = character
host = character
}
is_diarch_visibly_loyal = {
tooltipped = no
root = character
}
is_diarch_visibly_disloyal = {
tooltipped = no
root = character
}
is_diarch_able = {
tooltipped = no
root = character
}
is_diarch_valid = {
tooltipped = no
root = character
}
should_have_diarchy = {
tooltipped = no
root = character
}
can_be_acclaimed_knight = {
tooltipped = no
root = character
}
is_hostage_valid = {
tooltipped = no
root = character
}
can_create_legend = {
root = character
}
can_promote_legend = {
root = character
legend = legend
}
ai_wants_to_create_own_legend = {
tooltipped = no
root = character
num_legends = value
}
is_dominant_family = {
root = dynasty_house
}
is_hireable_ruler_trigger = {
root = character
}
can_hire_hireable_ruler_trigger = {
root = character
candidate = character
}
can_move_domicile = {
root = province
owner = character
}
";