use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::{Game, GameFlags};
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Dna {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3.union(GameFlags::Vic3), Item::Dna, Dna::add)
}
impl Dna {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Dna, key, block, Box::new(Self {}));
}
}
impl DbKind for Dna {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_validated_block("portrait_info", validate_portrait_info);
vd.field_bool("enabled");
}
}
fn validate_portrait_info(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_validated_block("genes", validate_genes);
if Game::is_vic3() {
vd.field_block("entity");
}
}
pub fn validate_genes(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.unknown_block_fields(|key, block| {
data.verify_exists(Item::GeneCategory, key);
data.validate_use(Item::GeneCategory, key, block);
});
}