tiger_lib/imperator/data/
combat_tactics.rsuse crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct CombatTactic {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Imperator, Item::CombatTactic, CombatTactic::add)
}
impl CombatTactic {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::CombatTactic, key, block, Box::new(Self {}));
}
}
impl DbKind for CombatTactic {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_bool("use_as_default");
vd.field_bool("navy");
vd.field_bool("enable");
vd.field_numeric("casualties");
vd.field_item("sound", Item::Sound);
vd.field_validated_block("effective_composition", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Unit, key);
value.expect_number();
});
});
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::CombatTactic, key);
value.expect_number();
});
}
}