tiger_lib/imperator/data/
military_traditions.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validate::validate_color;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct MilitaryTraditionTree {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Imperator, Item::MilitaryTraditionTree, MilitaryTraditionTree::add)
}
impl MilitaryTraditionTree {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::MilitaryTraditionTree, key, block, Box::new(Self {}));
}
}
impl DbKind for MilitaryTraditionTree {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for (key, block) in block.iter_definitions() {
if !&["color", "image", "allow"].iter().any(|&v| key.is(v)) {
db.add(
Item::MilitaryTradition,
key.clone(),
block.clone(),
Box::new(MilitaryTradition {}),
);
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
data.verify_exists(Item::Localization, key);
vd.field_validated_block("color", validate_color);
vd.field_value("image");
vd.field_validated_block("allow", |b, data| {
validate_trigger(b, data, &mut sc, Tooltipped::No);
});
vd.unknown_block_fields(|_, _| ());
}
}
#[derive(Clone, Debug)]
pub struct MilitaryTradition {}
impl DbKind for MilitaryTradition {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_value("icon");
vd.field_item("enable_tactic", Item::CombatTactic);
vd.field_item("enable_ability", Item::UnitAbility);
vd.field_item("allow_unit_type", Item::Unit);
vd.field_list_items("requires", Item::MilitaryTradition);
vd.field_validated_block("potential", |b, data| {
validate_trigger(b, data, &mut sc, Tooltipped::No);
});
vd.field_validated_block("allow", |b, data| {
validate_trigger(b, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("on_activate", |b, data| {
validate_effect(b, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Country, vd);
});
}
}