tiger_lib/validator/value_validator.rs
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use std::borrow::Cow;
use std::fmt::{Debug, Display, Error, Formatter};
#[cfg(any(feature = "ck3", feature = "vic3"))]
use std::ops::{Bound, RangeBounds};
use std::str::FromStr;
use crate::context::ScopeContext;
use crate::date::Date;
use crate::everything::Everything;
use crate::item::Item;
use crate::report::{report, ErrorKey, Severity};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::trigger::validate_target;
#[cfg(feature = "imperator")]
use crate::trigger::validate_target_ok_this;
/// A validator for one `Token`.
/// The intended usage is that the block-level [`Validator`](crate::validator::Validator) wraps the `Token`
/// in a `ValueValidator`, then you call one or more of the validation functions on it.
/// If the `ValueValidator` goes out of scope without having been validated, it will report an error.
///
/// Calling multiple validation functions is only supported when starting with the `maybe_`
/// variants. Calling one of the definite validation methods will either accept the value or warn
/// about it, and it's considered validated after that.
pub struct ValueValidator<'a> {
/// The value being validated
value: Cow<'a, Token>,
/// A link to all the loaded and processed CK3 and mod files
data: &'a Everything,
/// Whether the value has been validated. If true, it means either the value was accepted as
/// correct or it was warned about.
validated: bool,
/// Maximum severity of problems reported by this `ValueValidator`. Defaults to `Error`.
/// This is intended to be set lower by validators for less-important items.
/// As an exception, `Fatal` severity reports will still always be logged as `Fatal`.
max_severity: Severity,
}
impl Debug for ValueValidator<'_> {
/// Roll our own `Debug` implementation in order to leave out the `data` field.
fn fmt(&self, f: &mut Formatter) -> Result<(), std::fmt::Error> {
f.debug_struct("ValueValidator")
.field("value", &self.value)
.field("validated", &self.validated)
.field("max_severity", &self.max_severity)
.finish()
}
}
impl<'a> ValueValidator<'a> {
/// Construct a new `ValueValidator` for a `&Token`.
pub fn new(value: &'a Token, data: &'a Everything) -> Self {
Self { value: Cow::Borrowed(value), data, validated: false, max_severity: Severity::Error }
}
/// Construct a new `ValueValidator` for an owned `Token`.
pub fn new_owned(value: Token, data: &'a Everything) -> Self {
Self { value: Cow::Owned(value), data, validated: false, max_severity: Severity::Error }
}
/// Maximum severity of problems reported by this `ValueValidator`. Defaults to `Error`.
/// This is intended to be set lower by validators for less-important items.
/// As an exception, `Fatal` severity reports will still always be logged as `Fatal`.
pub fn set_max_severity(&mut self, max_severity: Severity) {
self.max_severity = max_severity;
}
/// Make a descendant validator from this one, usually for a sub-token.
fn value_validator(&self, token: Token) -> Self {
let mut vd = ValueValidator::new_owned(token, self.data);
vd.set_max_severity(self.max_severity);
vd
}
/// Access the value that this `ValueValidator` validates.
pub fn value(&self) -> &Token {
&self.value
}
/// Mark this value as valid, without placing any restrictions on it.
pub fn accept(&mut self) {
self.validated = true;
}
/// Expect the value to be the key of an `itype` item in the game database.
/// The item is looked up and must exist.
pub fn item(&mut self, itype: Item) {
if self.validated {
return;
}
self.validated = true;
self.data.verify_exists_max_sev(itype, &self.value, self.max_severity);
}
// Expect the value to be the name of a file (possibly with suffix) in the defined path.
#[cfg(feature = "ck3")]
#[allow(dead_code)]
pub fn icon(&mut self, define: &str, suffix: &str) {
if self.validated {
return;
}
self.validated = true;
self.data.verify_icon(define, &self.value, suffix);
}
/// Add the given suffix to the value and mark that as a used item, without doing any validation.
/// This is used for very weakly required localization, for example, where no warning is warranted.
#[cfg(feature = "ck3")] // silence dead code warning
pub fn item_used_with_suffix(&mut self, itype: Item, sfx: &str) {
let implied = format!("{}{sfx}", self.value);
self.data.mark_used(itype, &implied);
}
/// Validate a localization whose key is derived from the value, in the given [`ScopeContext`].
#[allow(dead_code)]
pub fn implied_localization_sc(&mut self, pfx: &str, sfx: &str, sc: &mut ScopeContext) {
let implied = format!("{pfx}{}{sfx}", self.value);
self.data.validate_localization_sc(&implied, sc);
}
/// Check if the value is the key of an `itype` item the game database.
/// The item is looked up, and if it exists then this validator is considered validated.
/// Return whether the item exists.
#[allow(dead_code)]
pub fn maybe_item(&mut self, itype: Item) -> bool {
if self.data.item_exists(itype, self.value.as_str()) {
self.validated = true;
true
} else {
false
}
}
/// Check if the value is be the key of an `itype` item the game database, after removing the prefix `pfx`.
/// The item is looked up, and if it exists then this validator is considered validated.
/// Return whether the item exists.
#[cfg(feature = "vic3")] // silence dead code warning
pub fn maybe_prefix_item(&mut self, pfx: &str, itype: Item) -> bool {
if let Some(value) = self.value.as_str().strip_prefix(pfx) {
if self.data.item_exists(itype, value) {
self.validated = true;
return true;
}
}
false
}
/// Expect the value to be the name of a file under the directory given here.
#[cfg(feature = "ck3")] // silence dead code warning
pub fn dir_file(&mut self, path: &str) {
if self.validated {
return;
}
self.validated = true;
let pathname = format!("{path}/{}", self.value);
// TODO: pass max_severity here
self.data.verify_exists_implied(Item::File, &pathname, &self.value);
}
#[must_use]
pub fn split(&mut self, c: char) -> Vec<ValueValidator> {
self.validated = true;
self.value.split(c).into_iter().map(|value| self.value_validator(value)).collect()
}
/// Expect the value to be a (possibly single-element) scope chain which evaluates to a scope type in `outscopes`.
///
/// The value is evaluated in the scope context `sc`, so for example if the value does `scope:actor` but there is
/// no named scope "actor" in the scope context, then a warning is emitted.
///
/// Also emits a warning if the value is simply "`this`", because that is almost never correct.
#[allow(dead_code)] // not used yet
pub fn target(&mut self, sc: &mut ScopeContext, outscopes: Scopes) {
if self.validated {
return;
}
self.validated = true;
// TODO: pass max_severity here
validate_target(&self.value, self.data, sc, outscopes);
}
/// Just like [`ValueValidator::target`], but allows the value to be simply "`this`".
/// It is expected to be used judiciously in cases where "`this`" can be correct.
#[cfg(feature = "imperator")]
pub fn target_ok_this(&mut self, sc: &mut ScopeContext, outscopes: Scopes) {
if self.validated {
return;
}
self.validated = true;
// TODO: pass max_severity here
validate_target_ok_this(&self.value, self.data, sc, outscopes);
}
/// This is a combination of [`ValueValidator::item`] and [`ValueValidator::target`]. If the field is present
/// and is not a known `itype` item, then it is evaluated as a target.
#[allow(dead_code)] // not used yet
pub fn item_or_target(&mut self, sc: &mut ScopeContext, itype: Item, outscopes: Scopes) {
if self.validated {
return;
}
self.validated = true;
if !self.data.item_exists(itype, self.value.as_str()) {
// TODO: pass max_severity here
validate_target(&self.value, self.data, sc, outscopes);
}
}
/// Expect the value to be just `yes` or `no`.
#[allow(dead_code)]
pub fn bool(&mut self) {
if self.validated {
return;
}
let sev = Severity::Error.at_most(self.max_severity);
self.validated = true;
if !self.value.lowercase_is("yes") && !self.value.lowercase_is("no") {
report(ErrorKey::Validation, sev).msg("expected yes or no").loc(self).push();
}
}
/// Allow the value to be just `yes` or `no`, but don't mandate it.
#[allow(dead_code)]
pub fn maybe_bool(&mut self) {
if self.validated {
return;
}
if self.value.lowercase_is("yes") || self.value.lowercase_is("no") {
self.validated = true;
}
}
/// Expect the value to be an integer.
pub fn integer(&mut self) {
if self.validated {
return;
}
self.validated = true;
// TODO: pass max_severity here
self.value.expect_integer();
}
/// Allow the value to be an integer, but don't mandate it.
#[allow(dead_code)]
pub fn maybe_integer(&mut self) {
if self.validated {
return;
}
if self.value.is_integer() {
self.validated = true;
}
}
/// Expect the value to be an integer between `low` and `high` (inclusive).
#[cfg(feature = "ck3")]
pub fn integer_range<R: RangeBounds<i64>>(&mut self, range: R) {
if self.validated {
return;
}
let sev = Severity::Error.at_most(self.max_severity);
self.validated = true;
// TODO: pass max_severity here
if let Some(i) = self.value.expect_integer() {
if !range.contains(&i) {
let low = match range.start_bound() {
Bound::Unbounded => None,
Bound::Included(&n) => Some(n),
Bound::Excluded(&n) => Some(n + 1),
};
let high = match range.end_bound() {
Bound::Unbounded => None,
Bound::Included(&n) => Some(n),
Bound::Excluded(&n) => Some(n - 1),
};
let msg;
if low.is_some() && high.is_some() {
msg = format!(
"should be between {} and {} (inclusive)",
low.unwrap(),
high.unwrap()
);
} else if low.is_some() {
msg = format!("should be at least {}", low.unwrap());
} else if high.is_some() {
msg = format!("should be at most {}", high.unwrap());
} else {
unreachable!(); // could not have failed the contains check
}
report(ErrorKey::Range, sev).msg(msg).loc(self).push();
}
}
}
/// Expect the value to be a number with up to 5 decimals.
/// (5 decimals is the limit accepted by the game engine in most contexts).
#[allow(dead_code)] // not used yet
pub fn numeric(&mut self) {
if self.validated {
return;
}
self.validated = true;
// TODO: pass max_severity here
self.value.expect_number();
}
/// Expect the value to be a number with up to 5 decimals within the `range` provided.
/// (5 decimals is the limit accepted by the game engine in most contexts).
#[cfg(feature = "vic3")]
pub fn numeric_range<R: RangeBounds<f64>>(&mut self, range: R) {
if self.validated {
return;
}
let sev = Severity::Error.at_most(self.max_severity);
self.validated = true;
// TODO: pass max_severity here
if let Some(f) = self.value.expect_number() {
if !range.contains(&f) {
let low = match range.start_bound() {
Bound::Unbounded => None,
Bound::Included(&f) => Some(format!("{f} (inclusive)")),
Bound::Excluded(&f) => Some(format!("{f}")),
};
let high = match range.end_bound() {
Bound::Unbounded => None,
Bound::Included(&f) => Some(format!("{f} (inclusive)")),
Bound::Excluded(&f) => Some(format!("{f}")),
};
let msg;
if low.is_some() && high.is_some() {
msg = format!("should be between {} and {}", low.unwrap(), high.unwrap());
} else if low.is_some() {
msg = format!("should be at least {}", low.unwrap());
} else if high.is_some() {
msg = format!("should be at most {}", high.unwrap());
} else {
unreachable!(); // could not have failed the contains check
}
report(ErrorKey::Range, sev).msg(msg).loc(self).push();
}
}
}
/// Expect the value to be a number with any number of decimals.
#[allow(dead_code)] // not used yet
pub fn precise_numeric(&mut self) {
if self.validated {
return;
}
self.validated = true;
// TODO: pass max_severity here
self.value.expect_precise_number();
}
/// Expect the value to be a date.
/// The format of dates is very flexible, from a single number (the year), to a year.month or year.month.day.
/// No checking is done on the validity of the date as a date (so January 42nd is okay).
#[allow(dead_code)] // not used yet
pub fn date(&mut self) {
if self.validated {
return;
}
let sev = Severity::Error.at_most(self.max_severity);
self.validated = true;
if Date::from_str(self.value.as_str()).is_err() {
let msg = "expected date value";
report(ErrorKey::Validation, sev).msg(msg).loc(self).push();
}
}
/// Expect the value to be one of the listed strings in `choices`.
pub fn choice(&mut self, choices: &[&str]) {
if self.validated {
return;
}
self.validated = true;
let sev = Severity::Error.at_most(self.max_severity);
if !choices.contains(&self.value.as_str()) {
let msg = format!("expected one of {}", choices.join(", "));
report(ErrorKey::Choice, sev).msg(msg).loc(self).push();
}
}
/// Check if the value is equal to the given string.
/// If it is, mark this value as validated.
/// Return whether the value matched the string.
pub fn maybe_is(&mut self, s: &str) -> bool {
if self.value.is(s) {
self.validated = true;
true
} else {
false
}
}
/// Tells the `ValueValidator` to report a warning if the value is still unvalidated.
pub fn warn_unvalidated(&mut self) {
if !self.validated {
let sev = Severity::Error.at_most(self.max_severity);
let msg = format!("unknown value `{}`", self.value);
report(ErrorKey::Validation, sev).msg(msg).loc(self).push();
}
}
}
impl Drop for ValueValidator<'_> {
fn drop(&mut self) {
self.warn_unvalidated();
}
}
impl Display for ValueValidator<'_> {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
Display::fmt(&self.value, f)
}
}