tiger_lib/vic3/data/
battle_conditions.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct BattleCondition {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::BattleCondition, BattleCondition::add)
}
impl BattleCondition {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add_exact_dup_ok(Item::BattleCondition, key, block, Box::new(Self {}));
}
}
impl DbKind for BattleCondition {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("icon", Item::File);
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Unit | ModifKinds::Battle, vd);
});
let sc_builder = |key| {
let mut sc = ScopeContext::new(Scopes::BattleSide, key);
sc.define_name("is_advancing_side", Scopes::Bool, key); sc.define_name("character", Scopes::Character, key); sc
};
let mut sc = sc_builder(key);
vd.field_script_value("weight", &mut sc);
vd.field_validated_block("instant_switch", |block, data| {
let mut sc = sc_builder(key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_block("possible", |block, data| {
let mut sc = sc_builder(key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
}
}