tiger_lib/vic3/data/
character_traits.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct CharacterTrait {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::CharacterTrait, CharacterTrait::add)
}
impl CharacterTrait {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::CharacterTrait, key, block, Box::new(Self {}));
}
}
impl DbKind for CharacterTrait {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
vd.req_field("type");
vd.field_choice("type", &["personality", "skill", "condition"]);
vd.req_field("texture");
vd.field_item("texture", Item::File);
vd.field_validated_block("character_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_validated_block("command_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_validated_block("country_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_validated_block("agitator_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_validated_block("interest_group_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_validated_block("possible", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_script_value("weight", &mut sc);
vd.field_list_items("replace", Item::CharacterTrait);
vd.field_integer("value");
}
}