tiger_lib/vic3/data/
dynamic_country.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validate::validate_possibly_named_color;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct DynamicCountryMapColor {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::DynamicCountryMapColor, DynamicCountryMapColor::add)
}
impl DynamicCountryMapColor {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DynamicCountryMapColor, key, block, Box::new(Self {}));
}
}
impl DbKind for DynamicCountryMapColor {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_validated("color", validate_possibly_named_color);
vd.field_validated_key_block("possible", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Country, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
}
}
#[derive(Clone, Debug)]
pub struct DynamicCountryName {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::DynamicCountryName, DynamicCountryName::add)
}
impl DynamicCountryName {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DynamicCountryName, key, block, Box::new(Self {}));
}
}
impl DbKind for DynamicCountryName {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
if !key.is("DEFAULT") {
data.verify_exists(Item::Country, key);
}
vd.multi_field_validated_block("dynamic_country_name", validate_dynamic_country_name);
}
}
fn validate_dynamic_country_name(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_item("name", Item::Localization);
vd.field_item("adjective", Item::Localization);
vd.field_bool("is_revolutionary");
vd.field_bool("is_main_tag_only");
vd.field_bool("use_overlord_prefix");
vd.field_integer("priority");
vd.field_validated_key_block("trigger", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("actor", Scopes::Country, key);
sc.define_name("overlord", Scopes::Country, key); validate_trigger(block, data, &mut sc, Tooltipped::No);
});
}