tiger_lib/vic3/data/
gameconcepts.rsuse crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct GameConcept {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::GameConcept, GameConcept::add)
}
impl GameConcept {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::GameConcept, key, block, Box::new(Self {}));
}
}
impl DbKind for GameConcept {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("texture", Item::File);
vd.field_bool("is_loading_tip");
vd.field_item("tutorial_lesson", Item::TutorialLesson);
}
}