tiger_lib/vic3/data/
gamerules.rsuse crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{warn, ErrorKey};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct GameRule {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::GameRule, GameRule::add)
}
impl GameRule {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::GameRule, key, block, Box::new(Self {}));
}
}
const SIMPLE_GAME_RULE_FLAGS: &[&str] = &[
"blocks_achievements",
"lenient_ai",
"harsh_ai",
"low_ai_aggression",
"high_ai_aggression",
"no_subject_flags",
"no_subject_map_color",
"autonomous_investment",
"no_pop_consolidation",
"minor_pop_consolidation",
"moderate_pop_consolidation",
"aggressive_pop_consolidation",
"directly_controlled_investment",
"loyalties_grace_period_none",
"loyalties_grace_period_short",
"loyalties_grace_period_long",
"loyalties_grace_period_extra_long",
"no_fantastical_content",
];
impl DbKind for GameRule {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for (key, _) in block.iter_definitions() {
db.add_flag(Item::GameRuleSetting, key.clone());
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let loca = format!("rule_{key}");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.req_field("default");
if let Some(token) = vd.field_value("default") {
if block.get_field_block(token.as_str()).is_none() {
let msg = "default value not found among the settings";
warn(ErrorKey::MissingItem).strong().msg(msg).loc(token).push();
}
}
vd.unknown_block_fields(|key, block| {
let mut vd = Validator::new(block, data);
let loca = format!("setting_{key}");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("setting_{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.multi_field_validated_value("flag", |_, mut vd| {
vd.maybe_prefix_item("disable_", Item::ProductionMethod);
vd.maybe_prefix_item("force_", Item::ProductionMethod);
vd.choice(SIMPLE_GAME_RULE_FLAGS);
});
});
}
}