use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct GovernmentType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::GovernmentType, GovernmentType::add)
}
impl GovernmentType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::GovernmentType, key, block, Box::new(Self {}));
}
}
impl DbKind for GovernmentType {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("transfer_of_power", Item::TransferOfPower);
vd.field_bool("new_leader_on_reform_government");
vd.field_item("male_ruler", Item::Localization);
vd.field_item("female_ruler", Item::Localization);
vd.field_item("male_heir", Item::Localization);
vd.field_item("female_heir", Item::Localization);
vd.field_validated_block("possible", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_block("on_government_type_change", |block, data| {
validate_effect(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_block("on_post_government_type_change", |block, data| {
validate_effect(block, data, &mut sc, Tooltipped::No);
});
}
}
#[derive(Clone, Debug)]
pub struct LegitimacyLevel {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::LegitimacyLevel, LegitimacyLevel::add)
}
impl LegitimacyLevel {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::LegitimacyLevel, key, block, Box::new(Self {}));
}
}
impl DbKind for LegitimacyLevel {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_integer_range("threshold", 0..=100);
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_script_value_rooted("loyalties_gain", Scopes::Country);
if block.has_key("loyalties_gain") {
let loca = format!("{key}_loyalties_gain");
data.verify_exists_implied(Item::Localization, &loca, key);
}
}
}
#[derive(Clone, Debug)]
pub struct LibertyDesireLevel {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::LibertyDesireLevel, LibertyDesireLevel::add)
}
impl LibertyDesireLevel {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::LibertyDesireLevel, key, block, Box::new(Self {}));
}
}
impl DbKind for LibertyDesireLevel {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
data.verify_exists(Item::Localization, key);
let mut vd = Validator::new(block, data);
vd.field_integer("threshold");
vd.field_list_items("valid_sway_wargoals_against_overlord", Item::Wargoal);
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::State, vd);
});
vd.field_item("background_texture", Item::File);
}
}