use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::script_value::validate_script_value;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::{Builder, Validator};
#[derive(Clone, Debug)]
pub struct LawType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::LawType, LawType::add)
}
impl LawType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::LawType, key, block, Box::new(Self {}));
}
}
impl DbKind for LawType {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("group", Item::LawGroup);
vd.field_item("icon", Item::File);
vd.field_numeric("progressiveness");
vd.field_bool("limited_to_frontier_colonization"); vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_validated_block("acceptance_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_validated_block_rooted("is_visible", Scopes::Country, |block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::Yes);
});
vd.field_validated_block_rooted("can_enact", Scopes::Country, |block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::Yes);
});
vd.field_validated_block_rooted("on_enact", Scopes::Country, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::Yes);
});
vd.field_validated_block_rooted("on_activate", Scopes::Country, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::Yes);
});
vd.field_validated_block_rooted("on_deactivate", Scopes::Country, |block, data, sc| {
validate_effect(block, data, sc, Tooltipped::Yes);
});
vd.field_validated_key_block("religious_acceptance_rule", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Religion, key);
sc.define_name("country", Scopes::Country, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key_block("cultural_acceptance_rule", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Culture, key);
sc.define_name("country", Scopes::Country, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_list_items("possible_political_movements", Item::LawType);
vd.field_list_items("unlocking_technologies", Item::Technology);
vd.field_list_items("unlocking_laws", Item::LawType);
vd.field_list_items("disallowing_laws", Item::LawType);
vd.field_script_value_rooted("pop_support", Scopes::Pop);
vd.field_item("institution", Item::Institution);
vd.field_validated_block("institution_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_list_items("build_from_investment_pool", Item::BuildingGroup);
vd.field_script_value_rooted("revolution_state_weight", Scopes::State);
for field in &[
"tax_modifier_very_low",
"tax_modifier_low",
"tax_modifier_medium",
"tax_modifier_high",
"tax_modifier_very_high",
] {
vd.field_validated_block(field, |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
}
for field in &[
"tariff_modifier_no_priority",
"tariff_modifier_export_priority",
"tariff_modifier_import_priority",
] {
vd.field_validated_block(field, |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
}
vd.field_validated_key_block("ai_will_do", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Country, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_key("ai_enact_weight_modifier", |key, bv, data| {
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("law", Scopes::LawType, key);
validate_script_value(bv, data, &mut sc);
});
let sc_impose: &Builder = &|key: &Token| {
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("initiator", Scopes::Country, key);
sc.define_name("target_country", Scopes::Country, key);
sc.define_name("law", Scopes::LawType, key);
sc
};
vd.field_trigger_full("can_impose", sc_impose, Tooltipped::Yes);
vd.field_effect_full("on_impose", sc_impose, Tooltipped::Yes);
let sc_impose_chance: &Builder = &|key: &Token| {
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("target_country", Scopes::Country, key);
sc.define_name("law", Scopes::LawType, key);
sc
};
vd.field_script_value_full("ai_impose_chance", sc_impose_chance, false);
}
}
#[derive(Clone, Debug)]
pub struct LawGroup {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::LawGroup, LawGroup::add)
}
impl LawGroup {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::LawGroup, key, block, Box::new(Self {}));
}
}
impl DbKind for LawGroup {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_choice("law_group_category", &["power_structure", "economy", "human_rights"]);
vd.field_integer("base_enactment_days");
vd.field_numeric("enactment_approval_mult");
vd.field_numeric("progressive_movement_chance");
vd.field_numeric("regressive_movement_chance");
vd.field_validated_block_rooted(
"change_allowed_trigger",
Scopes::Country,
|block, data, sc| {
validate_trigger(block, data, sc, Tooltipped::Yes);
},
);
vd.field_bool("affected_by_regime_change");
vd.field_item("linked_social_hierarchy", Item::SocialHierarchy);
}
}