tiger_lib/vic3/data/
lobbies.rsuse crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{warn, ErrorKey};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::validate_duration;
use crate::validator::{Builder, Validator};
#[derive(Clone, Debug)]
pub struct PoliticalLobby {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::PoliticalLobby, PoliticalLobby::add)
}
impl PoliticalLobby {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PoliticalLobby, key, block, Box::new(Self {}));
}
}
impl DbKind for PoliticalLobby {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let sc_no_lobby: &Builder = &|key: &Token| {
let mut sc = ScopeContext::new(Scopes::InterestGroup, key);
sc.define_name("country", Scopes::Country, key);
sc.define_name("target_country", Scopes::Country, key);
sc
};
let sc_with_lobby: &Builder = &|key: &Token| {
let mut sc = sc_no_lobby(key);
sc.define_name("political_lobby", Scopes::PoliticalLobby, key);
sc
};
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_name");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_icon");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_choice("category", &["foreign_pro_country", "foreign_anti_country", "foreign"]);
vd.field_item("texture", Item::File);
vd.field_trigger_full("can_create", sc_no_lobby, Tooltipped::No);
vd.field_effect_full("on_created", sc_with_lobby, Tooltipped::No);
vd.field_validated_block("requirement_to_maintain", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_trigger_full("trigger", sc_with_lobby, Tooltipped::No);
vd.field_effect_full("on_failed", sc_with_lobby, Tooltipped::No);
vd.field_item("swap_type_on_failed", Item::PoliticalLobby);
});
let appeasement_factors_validation = |value: &Token, data: &Everything| {
data.verify_exists(Item::PoliticalLobbyAppeasement, value);
if data.item_has_property(
Item::PoliticalLobbyAppeasement,
value.as_str(),
"is_always_usable",
) {
let msg = "cannot contain appeasement factors marked as `is_always_usable`";
warn(ErrorKey::Validation).msg(msg).loc(value).push();
}
};
vd.field_validated_list("appeasement_factors_pro", appeasement_factors_validation);
vd.field_validated_list("appeasement_factors_anti", appeasement_factors_validation);
vd.field_trigger_full(
"available_for_interest_group",
Scopes::InterestGroup,
Tooltipped::No,
);
vd.field_script_value_full("join_weight", sc_with_lobby, false);
}
}
#[derive(Clone, Debug)]
pub struct PoliticalLobbyAppeasement {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::PoliticalLobbyAppeasement, PoliticalLobbyAppeasement::add)
}
impl PoliticalLobbyAppeasement {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PoliticalLobbyAppeasement, key, block, Box::new(Self {}));
}
}
impl DbKind for PoliticalLobbyAppeasement {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
let mut sc = ScopeContext::new(Scopes::PoliticalLobby, key);
vd.field_validated_block_sc("duration_to_show", &mut sc, validate_duration);
vd.field_bool("is_always_usable");
}
fn has_property(
&self,
_key: &Token,
block: &Block,
property: &str,
_data: &Everything,
) -> bool {
block.get_field_bool(property).unwrap_or_default()
}
}