use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::{validate_modifs, ModifKinds};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::trigger::validate_trigger;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct PowerBlocCoaPiece {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::PowerBlocCoaPiece, PowerBlocCoaPiece::add)
}
impl PowerBlocCoaPiece {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PowerBlocCoaPiece, key, block, Box::new(Self {}));
}
}
impl DbKind for PowerBlocCoaPiece {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let pathname = format!("gfx/coat_of_arms/colored_emblems/{key}");
data.verify_exists_implied(Item::File, &pathname, key);
let mut vd = Validator::new(block, data);
vd.field_integer("colors");
vd.req_field("piece");
vd.field_choice("piece", &["shield_pattern", "shield_frame", "center", "top", "side"]);
}
}
#[derive(Clone, Debug)]
pub struct PowerBlocMapTexture {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::PowerBlocMapTexture, PowerBlocMapTexture::add)
}
impl PowerBlocMapTexture {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PowerBlocMapTexture, key, block, Box::new(Self {}));
}
}
impl DbKind for PowerBlocMapTexture {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.req_field("texture");
vd.field_item("texture", Item::File);
}
}
#[derive(Clone, Debug)]
pub struct PowerBlocIdentity {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::PowerBlocIdentity, PowerBlocIdentity::add)
}
impl PowerBlocIdentity {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PowerBlocIdentity, key, block, Box::new(Self {}));
}
}
impl DbKind for PowerBlocIdentity {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
let mut sc = ScopeContext::new(Scopes::Country, key);
vd.field_validated_block("visible", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
vd.field_validated_block("possible", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("can_join", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_item("icon", Item::File);
vd.field_item("background", Item::File);
vd.field_validated_block("power_bloc_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.advice_field(
"participant_modifier",
"docs say participant_modifier but it's member_modifier",
);
for field in &["member_modifier", "leader_modifier", "non_leader_modifier"] {
vd.field_validated_block(field, |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
}
vd.field_script_value_full("mandate_progress", Scopes::PowerBloc, true);
let mut sc_cohesion = ScopeContext::new(Scopes::Country, key);
sc_cohesion.define_name("power_bloc", Scopes::PowerBloc, key);
sc_cohesion.define_name("with_country", Scopes::Country, key);
sc_cohesion.define_name("without_country", Scopes::Country, key);
vd.field_script_value_full("cohesion", &mut sc_cohesion, true);
vd.field_validated_block("can_leave", |block, data| {
validate_trigger(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_validated_block("on_created", |block, data| {
validate_effect(block, data, &mut sc, Tooltipped::Yes);
});
vd.field_script_value_full("ai_weight", Scopes::Country, false);
}
}
#[derive(Clone, Debug)]
pub struct PowerBlocName {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::PowerBlocName, PowerBlocName::add)
}
impl PowerBlocName {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PowerBlocName, key, block, Box::new(Self {}));
}
}
impl DbKind for PowerBlocName {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.req_field("trigger");
vd.field_validated_block("trigger", |block, data| {
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("selected_identity", Scopes::PowerBlocIdentity, key);
validate_trigger(block, data, &mut sc, Tooltipped::No);
});
}
}