tiger_lib/ck3/data/
ai_war_stances.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::report::{ErrorKey, err};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12const AI_WAR_STANCES: &[&str] = &[
18 "attacker_offensive",
19 "attacker_defensive",
20 "defender_offensive",
21 "defender_defensive",
22 "defender_desperate",
23 "great_holy_war_attacker",
24 "great_holy_war_defender",
25];
26
27const AI_WAR_OBJECTIVES: &[&str] = &[
30 "wargoal_province",
31 "enemy_unit_province",
32 "enemy_capital_province",
33 "capital_province",
34 "enemy_province",
35 "enemy_ally_province",
36 "province",
37 "defend_wargoal_province",
38];
39
40const AI_WAR_AREAS: &[&str] = &[
43 "wargoal",
44 "primary_attacker",
45 "primary_attacker_ally",
46 "primary_defender",
47 "primary_defender_ally",
48];
49
50#[derive(Clone, Debug)]
51pub struct AiWarStance {}
52
53inventory::submit! {
54 ItemLoader::Normal(GameFlags::Ck3, Item::AiWarStance, AiWarStance::add)
55}
56
57impl AiWarStance {
58 pub fn add(db: &mut Db, key: Token, block: Block) {
59 db.add(Item::AiWarStance, key, block, Box::new(Self {}));
60 }
61}
62
63impl DbKind for AiWarStance {
64 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
65 let mut vd = Validator::new(block, data);
66
67 if !AI_WAR_STANCES.contains(&key.as_str()) {
68 let msg = format!("unknown war stance `{key}`");
69 err(ErrorKey::Validation).msg(msg).loc(key).push();
70 }
71
72 vd.field_choice("side", &["attacker", "defender"]);
73 vd.field_integer_range("enemy_unit_priority", 1..=1000);
74
75 vd.field_validated_block("behaviour_attributes", |block, data| {
76 let mut vd = Validator::new(block, data);
77 vd.field_bool("stronger");
78 vd.field_bool("weaker");
79 vd.field_bool("desperate");
80 });
81
82 vd.field_trigger_rooted("can_be_picked", Tooltipped::No, Scopes::War);
83 vd.field_script_value_no_breakdown_rooted("ai_will_do", Scopes::War);
84
85 vd.multi_field_validated_block("objectives", |block, data| {
86 let mut vd = Validator::new(block, data);
87 vd.multi_field_validated_block("enemy_unit_province", |block, data| {
89 let mut vd = Validator::new(block, data);
90 vd.field_integer_range("priority", 1..=1000);
91 vd.multi_field_choice("area", AI_WAR_AREAS);
92 });
93 for &objective in AI_WAR_OBJECTIVES {
94 if objective != "enemy_unit_province" {
95 vd.field_integer_range(objective, 1..=1000);
96 }
97 }
98 });
99 }
100}