tiger_lib/ck3/data/
combat.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validate::validate_modifiers_with_base;
11use crate::validator::Validator;
12
13#[derive(Clone, Debug)]
14pub struct CombatPhaseEvent {}
15
16inventory::submit! {
17 ItemLoader::Normal(GameFlags::Ck3, Item::CombatPhaseEvent, CombatPhaseEvent::add)
18}
19
20impl CombatPhaseEvent {
21 pub fn add(db: &mut Db, key: Token, block: Block) {
22 db.add(Item::CombatPhaseEvent, key, block, Box::new(Self {}));
23 }
24}
25
26impl DbKind for CombatPhaseEvent {
27 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
28 let mut vd = Validator::new(block, data);
29 let mut sc = ScopeContext::new(Scopes::Character, key);
30 sc.define_name("combat_side", Scopes::CombatSide, key);
31
32 vd.field_choice("type", &["commander", "knight"]);
33 vd.field_trigger("is_valid", Tooltipped::No, &mut sc);
34 vd.field_validated_block_sc("chance", &mut sc, validate_modifiers_with_base);
35 vd.field_effect("effect", Tooltipped::No, &mut sc);
36 }
37}