1use std::cmp::max;
2
3use crate::block::Block;
4use crate::ck3::data::scripted_animations::validate_scripted_animation;
5use crate::ck3::tables::misc::SUPPORT_TYPES;
6use crate::context::ScopeContext;
7use crate::db::{Db, DbKind};
8use crate::everything::Everything;
9use crate::game::GameFlags;
10use crate::item::{Item, ItemLoader, LoadAsFile, Recursive};
11use crate::pdxfile::PdxEncoding;
12use crate::report::{ErrorKey, warn};
13use crate::scopes::Scopes;
14use crate::token::Token;
15use crate::tooltipped::Tooltipped;
16use crate::validator::Validator;
17
18#[derive(Clone, Debug)]
19pub struct CourtSceneGroup {}
20
21inventory::submit! {
22 ItemLoader::Normal(GameFlags::Ck3, Item::CourtSceneGroup, CourtSceneGroup::add)
23}
24
25impl CourtSceneGroup {
26 pub fn add(db: &mut Db, key: Token, block: Block) {
27 db.add(Item::CourtSceneGroup, key, block, Box::new(Self {}));
28 }
29}
30
31impl DbKind for CourtSceneGroup {
32 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
33 let mut vd = Validator::new(block, data);
34
35 vd.field_choice("order_type", &["random", "ascending", "descending"]);
36 vd.field_choice("position_type", &["dynamic", "static"]);
37 vd.field_choice("access_type", &["random", "top"]);
38 vd.field_value("value"); }
40}
41
42#[derive(Clone, Debug)]
43pub struct CourtSceneRole {}
44
45inventory::submit! {
46 ItemLoader::Normal(GameFlags::Ck3, Item::CourtSceneRole, CourtSceneRole::add)
47}
48
49impl CourtSceneRole {
50 pub fn add(db: &mut Db, key: Token, block: Block) {
51 db.add(Item::CourtSceneRole, key, block, Box::new(Self {}));
52 }
53}
54
55impl DbKind for CourtSceneRole {
56 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
57 let mut vd = Validator::new(block, data);
58 let mut sc = ScopeContext::new(Scopes::Character, key);
59 sc.define_name("ruler", Scopes::Character, key);
60
61 vd.field_validated_sc("scripted_animation", &mut sc, validate_scripted_animation);
62 vd.field_item("camera", Item::PortraitCamera);
63
64 vd.field_effect_rooted("effect", Tooltipped::No, Scopes::Character);
65
66 vd.field_bool("is_low_priority");
67 vd.field_item("group", Item::CourtSceneGroup);
68 }
69}
70
71#[derive(Clone, Debug)]
72pub struct CourtSceneCulture {}
73
74inventory::submit! {
75 ItemLoader::Normal(GameFlags::Ck3, Item::CourtSceneCulture, CourtSceneCulture::add)
76}
77
78impl CourtSceneCulture {
79 pub fn add(db: &mut Db, key: Token, block: Block) {
80 db.add(Item::CourtSceneCulture, key, block, Box::new(Self {}));
81 }
82}
83
84impl DbKind for CourtSceneCulture {
85 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
86 let mut vd = Validator::new(block, data);
87 let mut sc = ScopeContext::new(Scopes::Character, key);
88
89 vd.field_trigger("trigger", Tooltipped::No, &mut sc);
90 }
91}
92
93#[derive(Clone, Debug)]
94pub struct CourtSceneSetting {}
95
96inventory::submit! {
97 ItemLoader::Full(GameFlags::Ck3, Item::CourtSceneSetting, PdxEncoding::Utf8OptionalBom, ".txt", LoadAsFile::Yes, Recursive::No, CourtSceneSetting::add)
98}
99
100impl CourtSceneSetting {
101 pub fn add(db: &mut Db, key: Token, block: Block) {
102 if !key.is("grandeur_levels") {
104 db.add(Item::CourtSceneSetting, key, block, Box::new(Self {}));
105 }
106 }
107}
108
109impl DbKind for CourtSceneSetting {
110 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
111 let mut vd = Validator::new(block, data);
112
113 vd.field_value("name");
114 vd.field_item("culture", Item::CourtSceneCulture);
115 vd.field_integer("visual_culture_level");
116 vd.field_item("cubemap", Item::File);
117 vd.field_item("environment", Item::File);
118 vd.field_precise_numeric("audio_culture");
119
120 let mut cameras = Vec::new();
121 vd.field_validated_block("camera", |block, data| {
122 let mut vd = Validator::new(block, data);
123 for block in vd.blocks() {
124 validate_camera(block, data, &mut cameras);
125 }
126 if cameras.is_empty() {
127 let msg = "need at least one camera";
128 warn(ErrorKey::Validation).msg(msg).loc(block).push();
129 }
130 });
131
132 #[allow(clippy::cast_possible_wrap)] vd.field_integer_range("default_camera", 0..=max(cameras.len() as i64 - 1, 0));
134 vd.field_precise_numeric("shadows_fade");
135 vd.field_precise_numeric("shadows_strength");
136
137 vd.field_validated_block("lights", |block, data| {
138 let mut vd = Validator::new(block, data);
139 for block in vd.blocks() {
140 validate_light(block, data);
141 }
142 });
143
144 vd.field_validated_block("characters", |block, data| {
145 let mut vd = Validator::new(block, data);
146 for block in vd.blocks() {
147 validate_character(block, data, &cameras);
148 }
149 });
150
151 vd.field_validated_block("assets", |block, data| {
152 let mut vd = Validator::new(block, data);
153 for block in vd.blocks() {
154 validate_asset(block, data);
155 }
156 });
157
158 vd.field_validated_block("artifacts", |block, data| {
159 let mut vd = Validator::new(block, data);
160 for block in vd.blocks() {
161 validate_artifact(block, data);
162 }
163 });
164
165 vd.field_validated_key_block("support_type", |key, block, data| {
166 let mut vd = Validator::new(block, data);
167 let mut seen = Vec::new();
168 vd.unknown_value_fields(|key, value| {
169 if SUPPORT_TYPES.contains(&key.as_str()) {
170 seen.push(key.as_str());
171 } else {
172 let msg = format!("expected one of {}", SUPPORT_TYPES.join(", "));
173 warn(ErrorKey::Choice).msg(msg).loc(key).push();
174 }
175 data.verify_exists(Item::Entity, value);
176 });
177 for s in SUPPORT_TYPES {
178 if !seen.contains(s) {
179 let msg = format!("support type {s} missing");
180 warn(ErrorKey::FieldMissing).msg(msg).loc(key).push();
181 }
182 }
183 });
184 }
185}
186
187fn validate_camera(block: &Block, data: &Everything, cameras: &mut Vec<&'static str>) {
188 let mut vd = Validator::new(block, data);
189 vd.req_field("description");
190 if let Some(token) = vd.field_value("description") {
191 cameras.push(token.as_str());
192 }
193 vd.field_precise_numeric("fov");
194 vd.field_list_precise_numeric_exactly("position", 3);
195 vd.field_precise_numeric("pitch");
196 vd.field_precise_numeric("yaw");
197 vd.field_list_precise_numeric_exactly("camera_near_far", 2);
198 vd.field_bool("is_camera_used_for_screenshots");
199 vd.field_item("royal_court_camera_name_key", Item::Localization);
200}
201
202fn validate_light(block: &Block, data: &Everything) {
203 let mut vd = Validator::new(block, data);
204 vd.field_value("description");
205 vd.field_block("light"); vd.field_block("shadow_camera"); }
208
209fn validate_character(block: &Block, data: &Everything, cameras: &[&'static str]) {
210 let mut vd = Validator::new(block, data);
211 vd.field_list_precise_numeric_exactly("position", 3);
212 vd.field_list_precise_numeric_exactly("rotation", 3);
213 vd.field_precise_numeric("direction");
214 vd.field_value("locator"); vd.field_value("description");
216 if let Some(token) = vd.field_value("camera") {
217 if !cameras.contains(&token.as_str()) {
218 warn(ErrorKey::MissingItem).msg("unknown camera").loc(token).push();
219 }
220 }
221 vd.field_list_items("roles", Item::CourtSceneRole);
222}
223
224fn validate_asset(block: &Block, data: &Everything) {
225 let mut vd = Validator::new(block, data);
226 vd.field_list_precise_numeric_exactly("position", 3);
227 vd.field_list_precise_numeric_exactly("rotation", 3);
228 vd.field_precise_numeric("direction");
229 vd.field_precise_numeric("scale");
230 vd.field_value("description");
231 vd.field_item("asset", Item::Asset);
232 vd.field_value("roles"); vd.field_item("tag", Item::CourtSceneRole);
234}
235
236fn validate_artifact(block: &Block, data: &Everything) {
237 let mut vd = Validator::new(block, data);
238 vd.field_list_precise_numeric_exactly("position", 3);
239 vd.field_list_precise_numeric_exactly("rotation", 3);
240 vd.field_precise_numeric("direction");
241 vd.field_value("locator"); vd.field_item("slot", Item::ArtifactSlot);
243}