tiger_lib/ck3/data/
event_effect_2d.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
10pub struct EventEffect2d {}
11
12inventory::submit! {
13    ItemLoader::Normal(GameFlags::Ck3, Item::EventEffect2d, EventEffect2d::add)
14}
15
16impl EventEffect2d {
17    pub fn add(db: &mut Db, key: Token, block: Block) {
18        db.add(Item::EventEffect2d, key, block, Box::new(Self {}));
19    }
20}
21
22impl DbKind for EventEffect2d {
23    fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
24        let mut vd = Validator::new(block, data);
25        vd.req_field("effect_2d");
26        vd.multi_field_validated_block("effect_2d", |block, data| {
27            let mut vd = Validator::new(block, data);
28            // TODO: use `validate_call` for event scope
29            vd.field_block("trigger");
30            vd.req_field("reference");
31            vd.field_item("reference", Item::File);
32            vd.field_item("mask", Item::File);
33            vd.field_choice("mask_type", &["texture", "video"]);
34            vd.field_numeric_range("duration", 0.0..);
35        });
36    }
37}