tiger_lib/ck3/data/
flatmap.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::scopes::Scopes;
7use crate::token::Token;
8use crate::tooltipped::Tooltipped;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct FlatMapStyle {}
13
14inventory::submit! {
15 ItemLoader::Normal(GameFlags::Ck3, Item::FlatMapStyle, FlatMapStyle::add)
16}
17
18impl FlatMapStyle {
19 pub fn add(db: &mut Db, key: Token, block: Block) {
20 db.add(Item::FlatMapStyle, key, block, Box::new(Self {}));
21 }
22}
23
24impl DbKind for FlatMapStyle {
25 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
26 let mut vd = Validator::new(block, data);
27
28 vd.field_trigger_rooted("is_shown", Tooltipped::No, Scopes::Character);
29 vd.field_item("dlc_feature", Item::DlcFeature);
30 vd.field_integer("priority");
31 vd.field_bool("default");
32 if let Some(token) = vd.field_value("texture") {
33 let pathname = format!("gfx/map/terrain/flat_maps/{token}");
34 data.verify_exists_implied(Item::File, &pathname, token);
35 }
36 }
37}