tiger_lib/ck3/data/
flatmap.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::scopes::Scopes;
7use crate::token::Token;
8use crate::tooltipped::Tooltipped;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct FlatMapStyle {}
13
14inventory::submit! {
15    ItemLoader::Normal(GameFlags::Ck3, Item::FlatMapStyle, FlatMapStyle::add)
16}
17
18impl FlatMapStyle {
19    pub fn add(db: &mut Db, key: Token, block: Block) {
20        db.add(Item::FlatMapStyle, key, block, Box::new(Self {}));
21    }
22}
23
24impl DbKind for FlatMapStyle {
25    fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
26        let mut vd = Validator::new(block, data);
27
28        vd.field_trigger_rooted("is_shown", Tooltipped::No, Scopes::Character);
29        vd.field_item("dlc_feature", Item::DlcFeature);
30        vd.field_integer("priority");
31        vd.field_bool("default");
32        if let Some(token) = vd.field_value("texture") {
33            let pathname = format!("gfx/map/terrain/flat_maps/{token}");
34            data.verify_exists_implied(Item::File, &pathname, token);
35        }
36    }
37}