tiger_lib/ck3/data/
map_environment.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader, LoadAsFile, Recursive};
6use crate::pdxfile::PdxEncoding;
7use crate::token::Token;
8use crate::validate::validate_camera_color;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct MapEnvironment {}
13
14inventory::submit! {
15 ItemLoader::Full(GameFlags::Ck3, Item::MapEnvironment, PdxEncoding::Utf8OptionalBom, ".txt", LoadAsFile::Yes, Recursive::No, MapEnvironment::add)
16}
17
18impl MapEnvironment {
19 pub fn add(db: &mut Db, key: Token, block: Block) {
20 db.add(Item::MapEnvironment, key, block, Box::new(Self {}));
21 }
22}
23
24impl DbKind for MapEnvironment {
25 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
26 let mut vd = Validator::new(block, data);
27
28 vd.field_precise_numeric("cubemap_intensity");
29 vd.field_item("cubemap", Item::File);
30
31 vd.field_precise_numeric("sun_intensity");
32 vd.field_validated_block("sun_color", validate_camera_color);
33
34 vd.field_list_precise_numeric_exactly("sun_direction", 3);
35 vd.field_list_precise_numeric_exactly("water_sun_direction_offset", 3);
36 vd.field_list_precise_numeric_exactly("shadow_direction_offset", 3);
37 vd.field_precise_numeric("terrain_sunny_sun_azimuth");
38 vd.field_precise_numeric("terrain_sunny_sun_elevation");
39 vd.field_precise_numeric("terrain_overcast_sun_azimuth");
40 vd.field_precise_numeric("terrain_overcast_sun_elevation");
41 vd.field_precise_numeric("map_objects_sunny_sun_azimuth");
42 vd.field_precise_numeric("map_objects_sunny_sun_elevation");
43 vd.field_precise_numeric("map_objects_overcast_sun_azimuth");
44 vd.field_precise_numeric("map_objects_overcast_sun_elevation");
45 vd.field_precise_numeric("water_sunny_sun_azimuth");
46 vd.field_precise_numeric("water_sunny_sun_elevation");
47 vd.field_precise_numeric("water_overcast_sun_azimuth");
48 vd.field_precise_numeric("water_overcast_sun_elevation");
49
50 vd.field_precise_numeric("shadowmap_depthbias");
51 vd.field_precise_numeric("shadowmap_kernelscale");
52 vd.field_precise_numeric("shadowmap_fadefactor");
53
54 vd.field_precise_numeric("map_objects_diffuse_light_scale");
55 vd.field_precise_numeric("map_objects_diffuse_ibl_scale");
56 vd.field_precise_numeric("map_objects_specular_light_scale");
57 vd.field_precise_numeric("map_objects_specular_ibl_scale");
58
59 vd.field_validated_block("fog_color", validate_camera_color);
60 vd.field_precise_numeric("fog_begin");
61 vd.field_precise_numeric("fog_end");
62 vd.field_precise_numeric("fog_max");
63
64 vd.field_validated_block("relative_fog_color", validate_camera_color);
65 vd.field_precise_numeric("relative_fog_begin");
66 vd.field_precise_numeric("relative_fog_end");
67 vd.field_precise_numeric("relative_fog_height_begin");
68 vd.field_precise_numeric("relative_fog_height_end");
69
70 vd.field_precise_numeric("exposure");
71 vd.field_precise_numeric("contrast");
72 vd.field_precise_numeric("pivot");
73
74 vd.field_choice(
75 "tonemap_function",
76 &[
77 "TonyMcMapface",
78 "AgX",
79 "Uchimura",
80 "FilmicACES_Narkowicz",
81 "FilmicACES_Hill",
82 "Uncharted",
83 "Reinhard",
84 "ReinhardModified",
85 "Filmic",
86 ],
87 );
88 if block.get_field_value("tonemap_function").is_some_and(|v| v.is("Uncharted")) {
89 vd.field_validated_block("tonemap_curve", validate_curve);
90 } else {
91 vd.ban_field("tonemap_curve", || "tonemap_function = Uncharted");
92 }
93
94 vd.field_precise_numeric("saturation_scale");
95 vd.field_precise_numeric("value_scale");
96 vd.field_precise_numeric("hue_offset");
97
98 vd.field_list_precise_numeric_exactly("colorbalance", 3);
99 vd.field_validated_block("levels_min", validate_camera_color);
100 vd.field_validated_block("levels_max", validate_camera_color);
101
102 vd.field_precise_numeric("bloom_width");
103 vd.field_precise_numeric("bloom_scale");
104 vd.field_precise_numeric("bright_threshold");
105
106 vd.field_validated_block("depthoffield", validate_dof);
107
108 vd.field_validated_block("fogblur", |block, data| {
109 let mut vd = Validator::new(block, data);
110 vd.field_bool("enabled");
111 });
112
113 vd.field_validated_block("ambient_pos_x", validate_camera_color);
116 vd.field_validated_block("ambient_neg_x", validate_camera_color);
117 vd.field_validated_block("ambient_pos_y", validate_camera_color);
118 vd.field_validated_block("ambient_neg_y", validate_camera_color);
119 vd.field_validated_block("ambient_pos_z", validate_camera_color);
120 vd.field_validated_block("ambient_neg_z", validate_camera_color);
121
122 vd.field_validated_block("shadow_ambient_pos_x", validate_camera_color);
123 vd.field_validated_block("shadow_ambient_neg_x", validate_camera_color);
124 vd.field_validated_block("shadow_ambient_pos_y", validate_camera_color);
125 vd.field_validated_block("shadow_ambient_neg_y", validate_camera_color);
126 vd.field_validated_block("shadow_ambient_pos_z", validate_camera_color);
127 vd.field_validated_block("shadow_ambient_neg_z", validate_camera_color);
128
129 vd.advice_field("cubemap_y_rotation", "removed in 1.18");
130
131 vd.field_precise_numeric("hdr_min_adjustment");
132 vd.field_precise_numeric("hdr_max_adjustment");
133 vd.field_precise_numeric("hdr_adjustment_speed");
134
135 vd.field_precise_numeric("tonemap_middlegrey");
136 vd.field_precise_numeric("tonemap_whiteluminance");
137
138 vd.field_value("exposure_function"); }
140}
141
142fn validate_curve(block: &Block, data: &Everything) {
143 let mut vd = Validator::new(block, data);
144 vd.field_precise_numeric("shoulder_strength");
145 vd.field_precise_numeric("linear_strength");
146 vd.field_precise_numeric("linear_angle");
147 vd.field_precise_numeric("toe_strength");
148 vd.field_precise_numeric("toe_numerator");
149 vd.field_precise_numeric("toe_denominator");
150 vd.field_precise_numeric("linear_white");
151}
152
153fn validate_dof(block: &Block, data: &Everything) {
154 let mut vd = Validator::new(block, data);
155 vd.field_bool("enabled");
156 vd.field_precise_numeric("dof_samplecount");
157 vd.field_precise_numeric("dof_baseradius");
158 vd.field_precise_numeric("dof_blurblendmin");
159 vd.field_precise_numeric("dof_blurblendmax");
160 vd.field_precise_numeric("dof_blurmin");
161 vd.field_precise_numeric("dof_blurmax");
162 vd.field_precise_numeric("dof_blurscale");
163 vd.field_precise_numeric("dof_blurexponent");
164 vd.field_precise_numeric("dof_heightmin");
165 vd.field_precise_numeric("dof_heightmax");
166}