tiger_lib/ck3/data/
mapmodes.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::desc::validate_desc;
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::item::{Item, ItemLoader};
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct MapMode {}
14
15inventory::submit! {
16    ItemLoader::Normal(GameFlags::Ck3, Item::MapMode, MapMode::add)
17}
18
19impl MapMode {
20    pub fn add(db: &mut Db, key: Token, block: Block) {
21        db.add(Item::MapMode, key, block, Box::new(Self {}));
22    }
23}
24
25impl DbKind for MapMode {
26    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
27        let mut vd = Validator::new(block, data);
28
29        // TODO: whether these are actually used depends on the gui code
30        data.mark_used(Item::Localization, key.as_str());
31        let loca = format!("{key}_desc");
32        data.mark_used(Item::Localization, &loca);
33
34        // These are all chosen from hardcoded options
35        vd.field_value("color_mode");
36        vd.field_value("small_map_names");
37        vd.field_value("large_map_names");
38        vd.field_value("selection");
39        vd.field_choice("fill_in_impassable", &["yes", "no", "no_small_names"]);
40
41        vd.field_bool("select_holdings_on_close_zoom");
42
43        vd.multi_field_block("gradient_parameters");
44
45        let mut sc = ScopeContext::new(Scopes::LandedTitle, key);
46        vd.field_validated_sc("barony_description", &mut sc, validate_desc);
47        vd.field_validated_sc("selection_description", &mut sc, validate_desc);
48    }
49}