tiger_lib/ck3/data/
points_of_interest.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct PointOfInterest {}
14
15inventory::submit! {
16    ItemLoader::Normal(GameFlags::Ck3, Item::PointOfInterest, PointOfInterest::add)
17}
18
19impl PointOfInterest {
20    pub fn add(db: &mut Db, key: Token, block: Block) {
21        db.add(Item::PointOfInterest, key, block, Box::new(Self {}));
22    }
23}
24
25impl DbKind for PointOfInterest {
26    fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
27        let mut vd = Validator::new(block, data);
28
29        vd.field_effect_builder("build_province_list", Tooltipped::No, |key| {
30            let mut sc = ScopeContext::new(Scopes::Character, key);
31            sc.define_list("provinces", Scopes::Province, key);
32            sc
33        });
34
35        vd.field_effect_builder("on_visit", Tooltipped::No, |key| {
36            let mut sc = ScopeContext::new(Scopes::Character, key);
37            sc.define_name("province", Scopes::Province, key);
38            sc
39        });
40    }
41}