tiger_lib/ck3/data/
points_of_interest.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct PointOfInterest {}
14
15inventory::submit! {
16 ItemLoader::Normal(GameFlags::Ck3, Item::PointOfInterest, PointOfInterest::add)
17}
18
19impl PointOfInterest {
20 pub fn add(db: &mut Db, key: Token, block: Block) {
21 db.add(Item::PointOfInterest, key, block, Box::new(Self {}));
22 }
23}
24
25impl DbKind for PointOfInterest {
26 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
27 let mut vd = Validator::new(block, data);
28
29 vd.field_effect_builder("build_province_list", Tooltipped::No, |key| {
30 let mut sc = ScopeContext::new(Scopes::Character, key);
31 sc.define_list("provinces", Scopes::Province, key);
32 sc
33 });
34
35 vd.field_effect_builder("on_visit", Tooltipped::No, |key| {
36 let mut sc = ScopeContext::new(Scopes::Character, key);
37 sc.define_name("province", Scopes::Province, key);
38 sc
39 });
40 }
41}