tiger_lib/ck3/data/
raids.rs

1use crate::block::Block;
2use crate::ck3::modif::ModifKinds;
3use crate::context::ScopeContext;
4use crate::db::{Db, DbKind};
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::item::{Item, ItemLoader};
8use crate::modif::validate_modifs;
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::tooltipped::Tooltipped;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct RaidIntent {}
16
17inventory::submit! {
18    ItemLoader::Normal(GameFlags::Ck3, Item::RaidIntent, RaidIntent::add)
19}
20
21impl RaidIntent {
22    pub fn add(db: &mut Db, key: Token, block: Block) {
23        db.add(Item::RaidIntent, key, block, Box::new(Self {}));
24    }
25}
26
27impl DbKind for RaidIntent {
28    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29        let mut vd = Validator::new(block, data);
30
31        data.verify_exists(Item::Localization, key);
32        let loca = format!("{key}_desc");
33        data.verify_exists_implied(Item::Localization, &loca, key);
34        let loca = format!("{key}_loot");
35        data.verify_exists_implied(Item::Localization, &loca, key);
36        let loca = format!("{key}_flavor");
37        data.verify_exists_implied(Item::Localization, &loca, key);
38
39        vd.field_effect_builder("on_return_raid_loot", Tooltipped::Yes, |key| {
40            let mut sc = ScopeContext::new(Scopes::Army, key);
41            sc.define_name("raid_loot", Scopes::Value, key);
42            sc.define_name("raider", Scopes::Character, key);
43            sc
44        });
45
46        vd.field_validated_block("modifier", |block, data| {
47            let vd = Validator::new(block, data);
48            validate_modifs(block, data, ModifKinds::Character, vd);
49        });
50
51        vd.field_script_value_rooted("ai_will_do", Scopes::Character);
52        vd.field_trigger_rooted("is_shown", Tooltipped::No, Scopes::Character);
53        vd.field_trigger_rooted("is_valid", Tooltipped::Yes, Scopes::Character);
54        vd.field_effect_builder("on_invalidated", Tooltipped::No, |key| {
55            let mut sc = ScopeContext::new(Scopes::Army, key);
56            sc.define_name("raider", Scopes::Character, key);
57            sc
58        });
59    }
60}