tiger_lib/ck3/data/
scripted_animations.rs1use crate::block::{BV, Block};
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct ScriptedAnimation {}
14
15inventory::submit! {
16 ItemLoader::Normal(GameFlags::Ck3, Item::ScriptedAnimation, ScriptedAnimation::add)
17}
18
19impl ScriptedAnimation {
20 pub fn add(db: &mut Db, key: Token, block: Block) {
21 db.add(Item::ScriptedAnimation, key, block, Box::new(Self {}));
22 }
23}
24
25impl DbKind for ScriptedAnimation {
26 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
27 let mut sc = ScopeContext::new(Scopes::Character, key);
28 validate_scripted_animation(&BV::Block(block.clone()), data, &mut sc);
29 }
30}
31
32pub fn validate_scripted_animation(bv: &BV, data: &Everything, sc: &mut ScopeContext) {
33 match bv {
34 BV::Value(token) => data.verify_exists(Item::ScriptedAnimation, token),
35 BV::Block(block) => {
36 let mut vd = Validator::new(block, data);
37 vd.multi_field_validated_block("triggered_animation", |block, data| {
38 let mut vd = Validator::new(block, data);
39 vd.field_trigger("trigger", Tooltipped::No, sc);
40 vd.field_validated("animation", validate_animation);
41 vd.field_item("camera", Item::PortraitCamera);
42 });
43 vd.field_validated("animation", validate_animation);
44 vd.field_item("scripted_animation", Item::ScriptedAnimation);
45 vd.field_item("camera", Item::PortraitCamera);
46 }
47 }
48}
49
50fn validate_animation(bv: &BV, data: &Everything) {
51 match bv {
52 BV::Value(token) => data.verify_exists(Item::PortraitAnimation, token),
53 BV::Block(block) => {
54 let mut vd = Validator::new(block, data);
55 for token in vd.values() {
56 data.verify_exists(Item::PortraitAnimation, token);
57 }
58 }
59 }
60}