tiger_lib/ck3/data/
terrain.rs

1use crate::block::Block;
2use crate::ck3::modif::ModifKinds;
3use crate::context::ScopeContext;
4use crate::db::{Db, DbKind};
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::item::{Item, ItemLoader};
8use crate::modif::validate_modifs;
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::validate::validate_color;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct Terrain {}
16
17inventory::submit! {
18    ItemLoader::Normal(GameFlags::Ck3, Item::Terrain, Terrain::add)
19}
20
21impl Terrain {
22    pub fn add(db: &mut Db, key: Token, block: Block) {
23        db.add(Item::Terrain, key, block, Box::new(Self {}));
24    }
25}
26
27impl DbKind for Terrain {
28    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29        let mut vd = Validator::new(block, data);
30        let mut sc = ScopeContext::new(Scopes::None, key);
31
32        if !key.is("sea") && !key.is("coastal_sea") {
33            let modif = format!("{key}_advantage");
34            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
35            let modif = format!("{key}_construction_gold_cost");
36            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
37            let modif = format!("{key}_construction_piety_cost");
38            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
39            let modif = format!("{key}_construction_prestige_cost");
40            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
41            let modif = format!("{key}_holding_construction_gold_cost");
42            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
43            let modif = format!("{key}_holding_construction_piety_cost");
44            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
45            let modif = format!("{key}_holding_construction_prestige_cost");
46            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
47            let modif = format!("{key}_development_growth");
48            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
49            let modif = format!("{key}_development_growth_factor");
50            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
51            let modif = format!("{key}_supply_limit");
52            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
53            let modif = format!("{key}_supply_limit_mult");
54            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
55            let modif = format!("{key}_min_combat_roll");
56            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
57            let modif = format!("{key}_max_combat_roll");
58            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
59            let modif = format!("{key}_levy_size");
60            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
61            let modif = format!("{key}_travel_danger");
62            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
63            let modif = format!("{key}_attrition_mult");
64            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
65            let modif = format!("{key}_tax_mult");
66            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
67            let modif = format!("{key}_cancel_negative_supply");
68            data.verify_exists_implied(Item::ModifierFormat, &modif, key);
69        }
70
71        vd.req_field("color");
72
73        vd.field_numeric("movement_speed");
74        vd.field_validated_block("color", validate_color);
75        vd.field_validated_block("travel_danger_color", validate_color);
76        vd.field_script_value("travel_danger_score", &mut sc);
77
78        vd.field_validated_block("attacker_modifier", |block, data| {
79            let vd = Validator::new(block, data);
80            validate_modifs(block, data, ModifKinds::Terrain, vd);
81        });
82        vd.field_validated_block("defender_modifier", |block, data| {
83            let vd = Validator::new(block, data);
84            validate_modifs(block, data, ModifKinds::Terrain, vd);
85        });
86        vd.field_block("attacker_combat_effects"); // TODO
87        vd.field_block("defender_combat_effects"); // TODO
88
89        vd.field_numeric("combat_width");
90        vd.advice_field("is_desert", "removed in 1.16");
91        vd.advice_field("is_jungle", "removed in 1.16");
92        vd.field_numeric("audio_parameter"); // TODO: ??
93
94        vd.field_validated_block("province_modifier", |block, data| {
95            let vd = Validator::new(block, data);
96            validate_modifs(block, data, ModifKinds::Province, vd);
97        });
98        vd.field_validated_block("county_capital_modifier", |block, data| {
99            let vd = Validator::new(block, data);
100            validate_modifs(block, data, ModifKinds::Province, vd);
101        });
102        vd.field_numeric("provision_cost");
103
104        vd.field_numeric("county_fertility");
105
106        vd.field_item("entity", Item::Entity);
107    }
108}