tiger_lib/ck3/data/
terrain.rs1use crate::block::Block;
2use crate::ck3::modif::ModifKinds;
3use crate::context::ScopeContext;
4use crate::db::{Db, DbKind};
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::item::{Item, ItemLoader};
8use crate::modif::validate_modifs;
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::validate::validate_color;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct Terrain {}
16
17inventory::submit! {
18 ItemLoader::Normal(GameFlags::Ck3, Item::Terrain, Terrain::add)
19}
20
21impl Terrain {
22 pub fn add(db: &mut Db, key: Token, block: Block) {
23 db.add(Item::Terrain, key, block, Box::new(Self {}));
24 }
25}
26
27impl DbKind for Terrain {
28 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29 let mut vd = Validator::new(block, data);
30 let mut sc = ScopeContext::new(Scopes::None, key);
31
32 if !key.is("sea") && !key.is("coastal_sea") {
33 let modif = format!("{key}_advantage");
34 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
35 let modif = format!("{key}_construction_gold_cost");
36 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
37 let modif = format!("{key}_construction_piety_cost");
38 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
39 let modif = format!("{key}_construction_prestige_cost");
40 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
41 let modif = format!("{key}_holding_construction_gold_cost");
42 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
43 let modif = format!("{key}_holding_construction_piety_cost");
44 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
45 let modif = format!("{key}_holding_construction_prestige_cost");
46 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
47 let modif = format!("{key}_development_growth");
48 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
49 let modif = format!("{key}_development_growth_factor");
50 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
51 let modif = format!("{key}_supply_limit");
52 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
53 let modif = format!("{key}_supply_limit_mult");
54 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
55 let modif = format!("{key}_min_combat_roll");
56 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
57 let modif = format!("{key}_max_combat_roll");
58 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
59 let modif = format!("{key}_levy_size");
60 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
61 let modif = format!("{key}_travel_danger");
62 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
63 let modif = format!("{key}_attrition_mult");
64 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
65 let modif = format!("{key}_tax_mult");
66 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
67 let modif = format!("{key}_cancel_negative_supply");
68 data.verify_exists_implied(Item::ModifierFormat, &modif, key);
69 }
70
71 vd.req_field("color");
72
73 vd.field_numeric("movement_speed");
74 vd.field_validated_block("color", validate_color);
75 vd.field_validated_block("travel_danger_color", validate_color);
76 vd.field_script_value("travel_danger_score", &mut sc);
77
78 vd.field_validated_block("attacker_modifier", |block, data| {
79 let vd = Validator::new(block, data);
80 validate_modifs(block, data, ModifKinds::Terrain, vd);
81 });
82 vd.field_validated_block("defender_modifier", |block, data| {
83 let vd = Validator::new(block, data);
84 validate_modifs(block, data, ModifKinds::Terrain, vd);
85 });
86 vd.field_block("attacker_combat_effects"); vd.field_block("defender_combat_effects"); vd.field_numeric("combat_width");
90 vd.advice_field("is_desert", "removed in 1.16");
91 vd.advice_field("is_jungle", "removed in 1.16");
92 vd.field_numeric("audio_parameter"); vd.field_validated_block("province_modifier", |block, data| {
95 let vd = Validator::new(block, data);
96 validate_modifs(block, data, ModifKinds::Province, vd);
97 });
98 vd.field_validated_block("county_capital_modifier", |block, data| {
99 let vd = Validator::new(block, data);
100 validate_modifs(block, data, ModifKinds::Province, vd);
101 });
102 vd.field_numeric("provision_cost");
103
104 vd.field_numeric("county_fertility");
105
106 vd.field_item("entity", Item::Entity);
107 }
108}