1use crate::block::Block;
4use crate::db::{Db, DbKind};
5use crate::everything::Everything;
6use crate::game::{Game, GameFlags};
7use crate::item::{Item, ItemLoader};
8use crate::token::Token;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct Dna {}
13
14inventory::submit! {
15 ItemLoader::Normal(GameFlags::Ck3.union(GameFlags::Vic3), Item::Dna, Dna::add)
16}
17
18impl Dna {
19 pub fn add(db: &mut Db, key: Token, block: Block) {
20 db.add(Item::Dna, key, block, Box::new(Self {}));
21 }
22}
23
24impl DbKind for Dna {
25 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
26 let mut vd = Validator::new(block, data);
27
28 vd.field_validated_block("portrait_info", validate_portrait_info);
29 vd.field_bool("enabled");
30 }
31}
32
33fn validate_portrait_info(block: &Block, data: &Everything) {
34 let mut vd = Validator::new(block, data);
35 vd.field_validated_block("genes", validate_genes);
36 if Game::is_vic3() {
37 vd.field_block("entity");
38 }
39}
40
41pub fn validate_genes(block: &Block, data: &Everything) {
42 let mut vd = Validator::new(block, data);
43 vd.unknown_block_fields(|key, block| {
44 data.verify_exists(Item::GeneCategory, key);
45 data.validate_use(Item::GeneCategory, key, block);
46 });
47}