tiger_lib/data/
dna.rs

1//! Character DNA for portraits. Used in CK3 and Vic3 but not Imperator.
2
3use crate::block::Block;
4use crate::db::{Db, DbKind};
5use crate::everything::Everything;
6use crate::game::{Game, GameFlags};
7use crate::item::{Item, ItemLoader};
8use crate::token::Token;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct Dna {}
13
14inventory::submit! {
15    ItemLoader::Normal(GameFlags::Ck3.union(GameFlags::Vic3), Item::Dna, Dna::add)
16}
17
18impl Dna {
19    pub fn add(db: &mut Db, key: Token, block: Block) {
20        db.add(Item::Dna, key, block, Box::new(Self {}));
21    }
22}
23
24impl DbKind for Dna {
25    fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
26        let mut vd = Validator::new(block, data);
27
28        vd.field_validated_block("portrait_info", validate_portrait_info);
29        vd.field_bool("enabled");
30    }
31}
32
33fn validate_portrait_info(block: &Block, data: &Everything) {
34    let mut vd = Validator::new(block, data);
35    vd.field_validated_block("genes", validate_genes);
36    if Game::is_vic3() {
37        vd.field_block("entity");
38    }
39}
40
41pub fn validate_genes(block: &Block, data: &Everything) {
42    let mut vd = Validator::new(block, data);
43    vd.unknown_block_fields(|key, block| {
44        data.verify_exists(Item::GeneCategory, key);
45        data.validate_use(Item::GeneCategory, key, block);
46    });
47}