tiger_lib/imperator/data/
buildings.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::imperator::modif::ModifKinds;
7use crate::item::{Item, ItemLoader};
8use crate::modif::validate_modifs;
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::tooltipped::Tooltipped;
12use crate::validate::validate_modifiers_with_base;
13use crate::validator::Validator;
14
15#[derive(Clone, Debug)]
16pub struct Building {}
17
18inventory::submit! {
19    ItemLoader::Normal(GameFlags::Imperator, Item::Building, Building::add)
20}
21
22impl Building {
23    pub fn add(db: &mut Db, key: Token, block: Block) {
24        db.add(Item::Building, key, block, Box::new(Self {}));
25    }
26}
27
28impl DbKind for Building {
29    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
30        let mut vd = Validator::new(block, data);
31        let mut sc = ScopeContext::new(Scopes::Province, key);
32
33        data.verify_exists(Item::Localization, key);
34        let loca = format!("{key}_desc");
35        data.verify_exists_implied(Item::Localization, &loca, key);
36
37        vd.field_trigger("potential", Tooltipped::No, &mut sc);
38        vd.field_trigger("allow", Tooltipped::Yes, &mut sc);
39        vd.field_validated_block_sc("chance", &mut sc, validate_modifiers_with_base);
40        // Somehow both of these are allowed even though they are the same thing...
41        vd.field_validated_block_sc("ai_will_do", &mut sc, validate_modifiers_with_base);
42
43        vd.field_numeric("max_amount");
44        vd.field_numeric("cost");
45        vd.field_numeric("time");
46
47        vd.no_warn_remaining();
48
49        // TODO - Not sure what to do with modification_display, it is extremely irregular so I just want to not validate the whole block
50        vd.field_block("modification_display"); // TODO
51
52        validate_modifs(block, data, ModifKinds::Province, vd);
53    }
54}