tiger_lib/imperator/data/
character_interactions.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validate::validate_modifiers_with_base;
11use crate::validator::Validator;
12
13#[derive(Clone, Debug)]
14pub struct CharacterInteraction {}
15
16inventory::submit! {
17    ItemLoader::Normal(GameFlags::Imperator, Item::CharacterInteraction, CharacterInteraction::add)
18}
19
20impl CharacterInteraction {
21    pub fn add(db: &mut Db, key: Token, block: Block) {
22        db.add(Item::CharacterInteraction, key, block, Box::new(Self {}));
23    }
24}
25
26impl DbKind for CharacterInteraction {
27    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
28        let mut vd = Validator::new(block, data);
29        let mut sc = ScopeContext::new(Scopes::Character, key);
30        sc.define_name("actor", Scopes::Country, key);
31        sc.define_name("target", Scopes::Character, key);
32
33        data.verify_exists(Item::Localization, key);
34        let loca1 = format!("{key}_act");
35        let loca2 = format!("{key}_past");
36        let loca3 = format!("{key}_act_past");
37        data.verify_exists_implied(Item::Localization, &loca1, key);
38        data.verify_exists_implied(Item::Localization, &loca2, key);
39        data.verify_exists_implied(Item::Localization, &loca3, key);
40
41        vd.field_bool("message");
42        vd.field_bool("close_ui");
43        vd.field_bool("on_other_nation");
44        vd.field_bool("on_own_nation");
45        vd.field_bool("on_other_nation");
46        vd.field_bool("on_own_nation");
47        vd.field_bool("needs_senate_approval");
48
49        vd.field_item("sound", Item::Sound);
50        // TODO - test if more diplo actions are valid to use here
51        vd.field_choice("diplomatic_action", &["ransom"]);
52
53        vd.field_trigger("potential_trigger", Tooltipped::No, &mut sc);
54        vd.field_trigger("allowed_trigger", Tooltipped::Yes, &mut sc);
55        vd.field_trigger("character_actor_trigger", Tooltipped::No, &mut sc);
56        vd.field_trigger("character_target_trigger", Tooltipped::No, &mut sc);
57        vd.field_trigger_builder("country_actor_trigger", Tooltipped::No, |key| {
58            let mut sc = ScopeContext::new(Scopes::Country, key);
59            sc.define_name("actor", Scopes::Country, key);
60            sc.define_name("target", Scopes::Character, key);
61            sc
62        });
63        vd.field_trigger_builder("country_target_trigger", Tooltipped::No, |key| {
64            let mut sc = ScopeContext::new(Scopes::Country, key);
65            sc.define_name("actor", Scopes::Country, key);
66            sc.define_name("target", Scopes::Character, key);
67            sc
68        });
69        vd.field_trigger_builder("province_actor_trigger", Tooltipped::No, |key| {
70            let mut sc = ScopeContext::new(Scopes::Province, key);
71            sc.define_name("actor", Scopes::Country, key);
72            sc.define_name("target", Scopes::Character, key);
73            sc
74        });
75        vd.field_trigger_builder("province_target_trigger", Tooltipped::No, |key| {
76            let mut sc = ScopeContext::new(Scopes::Province, key);
77            sc.define_name("actor", Scopes::Country, key);
78            sc.define_name("target", Scopes::Character, key);
79            sc
80        });
81        vd.field_effect("effect", Tooltipped::Yes, &mut sc);
82        vd.field_validated_block_sc("ai_will_do", &mut sc, validate_modifiers_with_base);
83    }
84}