tiger_lib/imperator/data/
character_interactions.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validate::validate_modifiers_with_base;
11use crate::validator::Validator;
12
13#[derive(Clone, Debug)]
14pub struct CharacterInteraction {}
15
16inventory::submit! {
17 ItemLoader::Normal(GameFlags::Imperator, Item::CharacterInteraction, CharacterInteraction::add)
18}
19
20impl CharacterInteraction {
21 pub fn add(db: &mut Db, key: Token, block: Block) {
22 db.add(Item::CharacterInteraction, key, block, Box::new(Self {}));
23 }
24}
25
26impl DbKind for CharacterInteraction {
27 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
28 let mut vd = Validator::new(block, data);
29 let mut sc = ScopeContext::new(Scopes::Character, key);
30 sc.define_name("actor", Scopes::Country, key);
31 sc.define_name("target", Scopes::Character, key);
32
33 data.verify_exists(Item::Localization, key);
34 let loca1 = format!("{key}_act");
35 let loca2 = format!("{key}_past");
36 let loca3 = format!("{key}_act_past");
37 data.verify_exists_implied(Item::Localization, &loca1, key);
38 data.verify_exists_implied(Item::Localization, &loca2, key);
39 data.verify_exists_implied(Item::Localization, &loca3, key);
40
41 vd.field_bool("message");
42 vd.field_bool("close_ui");
43 vd.field_bool("on_other_nation");
44 vd.field_bool("on_own_nation");
45 vd.field_bool("on_other_nation");
46 vd.field_bool("on_own_nation");
47 vd.field_bool("needs_senate_approval");
48
49 vd.field_item("sound", Item::Sound);
50 vd.field_choice("diplomatic_action", &["ransom"]);
52
53 vd.field_trigger("potential_trigger", Tooltipped::No, &mut sc);
54 vd.field_trigger("allowed_trigger", Tooltipped::Yes, &mut sc);
55 vd.field_trigger("character_actor_trigger", Tooltipped::No, &mut sc);
56 vd.field_trigger("character_target_trigger", Tooltipped::No, &mut sc);
57 vd.field_trigger_builder("country_actor_trigger", Tooltipped::No, |key| {
58 let mut sc = ScopeContext::new(Scopes::Country, key);
59 sc.define_name("actor", Scopes::Country, key);
60 sc.define_name("target", Scopes::Character, key);
61 sc
62 });
63 vd.field_trigger_builder("country_target_trigger", Tooltipped::No, |key| {
64 let mut sc = ScopeContext::new(Scopes::Country, key);
65 sc.define_name("actor", Scopes::Country, key);
66 sc.define_name("target", Scopes::Character, key);
67 sc
68 });
69 vd.field_trigger_builder("province_actor_trigger", Tooltipped::No, |key| {
70 let mut sc = ScopeContext::new(Scopes::Province, key);
71 sc.define_name("actor", Scopes::Country, key);
72 sc.define_name("target", Scopes::Character, key);
73 sc
74 });
75 vd.field_trigger_builder("province_target_trigger", Tooltipped::No, |key| {
76 let mut sc = ScopeContext::new(Scopes::Province, key);
77 sc.define_name("actor", Scopes::Country, key);
78 sc.define_name("target", Scopes::Character, key);
79 sc
80 });
81 vd.field_effect("effect", Tooltipped::Yes, &mut sc);
82 vd.field_validated_block_sc("ai_will_do", &mut sc, validate_modifiers_with_base);
83 }
84}