tiger_lib/imperator/data/
combat_tactics.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
40pub struct CombatTactic {}
41
42inventory::submit! {
43 ItemLoader::Normal(GameFlags::Imperator, Item::CombatTactic, CombatTactic::add)
44}
45
46impl CombatTactic {
47 pub fn add(db: &mut Db, key: Token, block: Block) {
48 db.add(Item::CombatTactic, key, block, Box::new(Self {}));
49 }
50}
51
52impl DbKind for CombatTactic {
53 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
54 let mut vd = Validator::new(block, data);
55
56 vd.field_bool("use_as_default");
57 vd.field_bool("navy");
58 vd.field_bool("enable");
59
60 vd.field_numeric("casualties");
61 vd.field_item("sound", Item::Sound);
62
63 vd.field_validated_block("effective_composition", |block, data| {
64 let mut vd = Validator::new(block, data);
65 vd.unknown_value_fields(|key, value| {
66 data.verify_exists(Item::Unit, key);
67 value.expect_number();
68 });
69 });
70
71 vd.unknown_value_fields(|key, value| {
72 data.verify_exists(Item::CombatTactic, key);
73 value.expect_number();
74 });
75 }
76}