tiger_lib/imperator/data/
event_pictures.rs1use crate::block::BV;
2use crate::block::Block;
3use crate::context::ScopeContext;
4use crate::db::{Db, DbKind};
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::item::{Item, ItemLoader};
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::tooltipped::Tooltipped;
11use crate::validator::Validator;
12
13#[derive(Clone, Debug)]
14pub struct EventPicture {}
15
16inventory::submit! {
17 ItemLoader::Normal(GameFlags::Imperator, Item::EventPicture, EventPicture::add)
18}
19
20impl EventPicture {
21 pub fn add(db: &mut Db, key: Token, block: Block) {
22 db.add(Item::EventPicture, key, block, Box::new(Self {}));
23 }
24}
25
26impl DbKind for EventPicture {
27 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
28 let mut vd = Validator::new(block, data);
29 let mut sc = ScopeContext::new(Scopes::Country, key);
30
31 vd.field_item("theme", Item::EventTheme);
32
33 vd.multi_field_validated("picture", |bv, data| match bv {
34 BV::Value(t) => verify_exists_or_empty(data, t),
35 BV::Block(block) => {
36 let mut vd = Validator::new(block, data);
37 vd.field_item("texture", Item::File);
38 vd.field_trigger("trigger", Tooltipped::No, &mut sc);
39 }
40 });
41 }
42}
43
44pub fn verify_exists_or_empty(data: &Everything, file: &Token) {
45 if file.as_str().is_empty() {
46 return;
47 }
48 data.verify_exists(Item::File, file);
49}