tiger_lib/imperator/data/
event_themes.rs

1use crate::block::BV;
2use crate::block::Block;
3use crate::context::ScopeContext;
4use crate::db::{Db, DbKind};
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::imperator::data::event_pictures::verify_exists_or_empty;
8use crate::item::{Item, ItemLoader};
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::tooltipped::Tooltipped;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct EventTheme {}
16
17inventory::submit! {
18    ItemLoader::Normal(GameFlags::Imperator, Item::EventTheme, EventTheme::add)
19}
20
21impl EventTheme {
22    pub fn add(db: &mut Db, key: Token, block: Block) {
23        db.add(Item::EventTheme, key, block, Box::new(Self {}));
24    }
25}
26
27impl DbKind for EventTheme {
28    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29        let mut vd = Validator::new(block, data);
30        let mut sc = ScopeContext::new(Scopes::Country, key);
31
32        vd.multi_field_validated("icon", |bv, data| match bv {
33            BV::Value(t) => verify_exists_or_empty(data, t),
34            BV::Block(block) => {
35                let mut vd = Validator::new(block, data);
36                vd.field_item("texture", Item::File);
37                vd.field_trigger("trigger", Tooltipped::No, &mut sc);
38            }
39        });
40        vd.field_item("soundeffect", Item::Sound);
41    }
42}