tiger_lib/imperator/data/
heritages.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::imperator::modif::ModifKinds;
7use crate::item::{Item, ItemLoader};
8use crate::modif::validate_modifs;
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::tooltipped::Tooltipped;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct Heritage {}
16
17inventory::submit! {
18    ItemLoader::Normal(GameFlags::Imperator, Item::Heritage, Heritage::add)
19}
20
21impl Heritage {
22    pub fn add(db: &mut Db, key: Token, block: Block) {
23        db.add(Item::Heritage, key, block, Box::new(Self {}));
24    }
25}
26
27impl DbKind for Heritage {
28    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29        let mut vd = Validator::new(block, data);
30        let mut sc = ScopeContext::new(Scopes::Country, key);
31
32        data.verify_exists(Item::Localization, key);
33        let loca = format!("{key}_desc");
34        data.verify_exists_implied(Item::Localization, &loca, key);
35
36        vd.field_validated_block("modifier", |block, data| {
37            let vd = Validator::new(block, data);
38            validate_modifs(block, data, ModifKinds::Country, vd);
39        });
40        vd.field_trigger("trigger", Tooltipped::No, &mut sc);
41    }
42}