tiger_lib/imperator/data/
military_traditions.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::imperator::modif::ModifKinds;
7use crate::item::{Item, ItemLoader};
8use crate::modif::validate_modifs;
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::tooltipped::Tooltipped;
12use crate::validate::validate_color;
13use crate::validator::Validator;
14
15#[derive(Clone, Debug)]
16pub struct MilitaryTraditionTree {}
17
18inventory::submit! {
19 ItemLoader::Normal(GameFlags::Imperator, Item::MilitaryTraditionTree, MilitaryTraditionTree::add)
20}
21
22impl MilitaryTraditionTree {
23 pub fn add(db: &mut Db, key: Token, block: Block) {
24 db.add(Item::MilitaryTraditionTree, key, block, Box::new(Self {}));
25 }
26}
27
28impl DbKind for MilitaryTraditionTree {
29 fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
30 for (key, block) in block.iter_definitions() {
31 if !&["color", "image", "allow"].iter().any(|&v| key.is(v)) {
32 db.add(
33 Item::MilitaryTradition,
34 key.clone(),
35 block.clone(),
36 Box::new(MilitaryTradition {}),
37 );
38 }
39 }
40 }
41
42 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
43 let mut vd = Validator::new(block, data);
44 let mut sc = ScopeContext::new(Scopes::Country, key);
45
46 data.verify_exists(Item::Localization, key);
47
48 vd.field_validated_block("color", validate_color);
49 vd.field_value("image");
50
51 vd.field_trigger("allow", Tooltipped::No, &mut sc);
52
53 vd.unknown_block_fields(|_, _| ());
55 }
56}
57
58#[derive(Clone, Debug)]
59pub struct MilitaryTradition {}
60
61impl DbKind for MilitaryTradition {
62 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
63 let mut vd = Validator::new(block, data);
64 let mut sc = ScopeContext::new(Scopes::Country, key);
65
66 data.verify_exists(Item::Localization, key);
67 let loca = format!("{key}_desc");
68 data.verify_exists_implied(Item::Localization, &loca, key);
69
70 vd.field_value("icon");
71 vd.field_item("enable_tactic", Item::CombatTactic);
72 vd.field_item("enable_ability", Item::UnitAbility);
73 vd.field_item("allow_unit_type", Item::Unit);
74
75 vd.field_list_items("requires", Item::MilitaryTradition);
76
77 vd.field_trigger("potential", Tooltipped::No, &mut sc);
78 vd.field_trigger("allow", Tooltipped::Yes, &mut sc);
79 vd.field_effect("on_activate", Tooltipped::Yes, &mut sc);
80
81 vd.field_validated_block("modifier", |block, data| {
82 let vd = Validator::new(block, data);
83 validate_modifs(block, data, ModifKinds::Country, vd);
84 });
85 }
86}