tiger_lib/imperator/data/
offices.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::imperator::modif::ModifKinds;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::token::Token;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct Office {}
13
14inventory::submit! {
15    ItemLoader::Normal(GameFlags::Imperator, Item::Office, Office::add)
16}
17
18impl Office {
19    #[allow(clippy::needless_pass_by_value)]
20    pub fn add(db: &mut Db, key: Token, block: Block) {
21        db.add(Item::Office, key.clone(), block, Box::new(Self {}));
22
23        for office in &["civic_tech", "religious_tech", "oratory_tech", "military_tech"] {
24            db.add_flag(Item::Office, Token::new(office, key.loc));
25        }
26    }
27}
28
29impl DbKind for Office {
30    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
31        let mut vd = Validator::new(block, data);
32
33        data.verify_exists(Item::Localization, key);
34        let loca = format!("{key}_desc");
35        data.verify_exists_implied(Item::Localization, &loca, key);
36
37        vd.field_choice("type", &["monarchy", "republic", "tribal"]);
38        vd.field_choice("skill", &["martial", "charisma", "zeal", "finesse"]);
39
40        vd.field_validated_block("skill_modifier", |block, data| {
41            let vd = Validator::new(block, data);
42            validate_modifs(block, data, ModifKinds::Country | ModifKinds::Character, vd);
43        });
44
45        vd.field_validated_block("personal_modifier", |block, data| {
46            let vd = Validator::new(block, data);
47            validate_modifs(block, data, ModifKinds::Character, vd);
48        });
49    }
50}