tiger_lib/imperator/data/
offices.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::imperator::modif::ModifKinds;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::token::Token;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct Office {}
13
14inventory::submit! {
15 ItemLoader::Normal(GameFlags::Imperator, Item::Office, Office::add)
16}
17
18impl Office {
19 #[allow(clippy::needless_pass_by_value)]
20 pub fn add(db: &mut Db, key: Token, block: Block) {
21 db.add(Item::Office, key.clone(), block, Box::new(Self {}));
22
23 for office in &["civic_tech", "religious_tech", "oratory_tech", "military_tech"] {
24 db.add_flag(Item::Office, Token::new(office, key.loc));
25 }
26 }
27}
28
29impl DbKind for Office {
30 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
31 let mut vd = Validator::new(block, data);
32
33 data.verify_exists(Item::Localization, key);
34 let loca = format!("{key}_desc");
35 data.verify_exists_implied(Item::Localization, &loca, key);
36
37 vd.field_choice("type", &["monarchy", "republic", "tribal"]);
38 vd.field_choice("skill", &["martial", "charisma", "zeal", "finesse"]);
39
40 vd.field_validated_block("skill_modifier", |block, data| {
41 let vd = Validator::new(block, data);
42 validate_modifs(block, data, ModifKinds::Country | ModifKinds::Character, vd);
43 });
44
45 vd.field_validated_block("personal_modifier", |block, data| {
46 let vd = Validator::new(block, data);
47 validate_modifs(block, data, ModifKinds::Character, vd);
48 });
49 }
50}